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Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
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9 changed files with 150 additions and 15 deletions
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@ -52,6 +52,8 @@
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#include "debugger/debugger.h"
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#include "Render3dVision.h"
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static int s_fps = 0;
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static bool WindowResized;
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@ -1319,8 +1321,17 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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}
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else
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{
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xScale = (float)(dst_rect.right - dst_rect.left) / (float)s_XFB_width;
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yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
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if(Render3dVision::isEnable3dVision())
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{
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// This works, yet the version in the else doesn't. No idea why.
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xScale = (float)s_backbuffer_width / (float)s_XFB_width;
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yScale = (float)s_backbuffer_height / (float)s_XFB_height;
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}
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else
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{
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xScale = (float)(dst_rect.right - dst_rect.left) / (float)s_XFB_width;
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yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
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}
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}
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float SupersampleCoeficient = s_LastAA + 1;
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