mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-30 04:38:49 +00:00
Dump the redundant "save textures" function. Use TextureCache's dumping feature instead.
This commit is contained in:
parent
72e83140f0
commit
54aeec7a8f
3 changed files with 0 additions and 20 deletions
|
@ -243,15 +243,6 @@ void VertexManager::Flush()
|
|||
{
|
||||
// 0s are probably for no manual wrapping needed.
|
||||
PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0);
|
||||
|
||||
// TODO:
|
||||
//if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
|
||||
//{
|
||||
// // save the textures
|
||||
// char strfile[255];
|
||||
// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
|
||||
// SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
|
||||
//}
|
||||
}
|
||||
else
|
||||
ERROR_LOG(VIDEO, "error loading texture");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue