Software: Remove dedicated texture/frame dumping infrastructure

Texture dumping can already be done using VideoCommon's system (and in fact the same setting already enabled *both* of these). Dumping objects/TEV stages/texture fetches doesn't currently have an equivalent, but could be added to the FIFO player instead.
This commit is contained in:
Pokechu22 2022-09-26 15:30:56 -07:00
parent 67ed4fa92d
commit 56fce3ba8a
13 changed files with 2 additions and 407 deletions

View file

@ -14,7 +14,6 @@
#include "Common/MsgHandler.h"
#include "VideoBackends/Software/Clipper.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Rasterizer.h"
#include "VideoBackends/Software/SWOGLWindow.h"
@ -105,7 +104,6 @@ bool VideoSoftware::Initialize(const WindowSystemInfo& wsi)
Clipper::Init();
Rasterizer::Init();
DebugUtil::Init();
g_renderer = std::make_unique<SWRenderer>(std::move(window));
g_vertex_manager = std::make_unique<SWVertexLoader>();
@ -135,7 +133,6 @@ void VideoSoftware::Shutdown()
if (g_renderer)
g_renderer->Shutdown();
DebugUtil::Shutdown();
g_texture_cache.reset();
g_perf_query.reset();
g_framebuffer_manager.reset();