mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-05-12 14:12:38 +00:00
rename D3DCommon/Common to D3DCommon/D3DCommon
This commit is contained in:
parent
527b5a9761
commit
5770ff01f3
15 changed files with 17 additions and 16 deletions
289
Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp
Normal file
289
Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp
Normal file
|
@ -0,0 +1,289 @@
|
|||
// Copyright 2019 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <d3d11.h>
|
||||
#include <d3d12.h>
|
||||
#include <dxgi1_3.h>
|
||||
#include <wrl/client.h>
|
||||
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/DynamicLibrary.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "VideoBackends/D3DCommon/D3DCommon.h"
|
||||
#include "VideoCommon/TextureConfig.h"
|
||||
#include "VideoCommon/VideoConfig.h"
|
||||
|
||||
namespace D3DCommon
|
||||
{
|
||||
pD3DCompile d3d_compile;
|
||||
|
||||
static Common::DynamicLibrary s_dxgi_library;
|
||||
static Common::DynamicLibrary s_d3dcompiler_library;
|
||||
static bool s_libraries_loaded = false;
|
||||
|
||||
static HRESULT (*create_dxgi_factory)(REFIID riid, _COM_Outptr_ void** ppFactory);
|
||||
static HRESULT (*create_dxgi_factory2)(UINT Flags, REFIID riid, void** ppFactory);
|
||||
|
||||
bool LoadLibraries()
|
||||
{
|
||||
if (s_libraries_loaded)
|
||||
return true;
|
||||
|
||||
if (!s_dxgi_library.Open("dxgi.dll"))
|
||||
{
|
||||
PanicAlertFmtT("Failed to load dxgi.dll");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!s_d3dcompiler_library.Open(D3DCOMPILER_DLL_A))
|
||||
{
|
||||
PanicAlertFmtT("Failed to load {0}. If you are using Windows 7, try installing the "
|
||||
"KB4019990 update package.",
|
||||
D3DCOMPILER_DLL_A);
|
||||
s_dxgi_library.Close();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Required symbols.
|
||||
if (!s_d3dcompiler_library.GetSymbol("D3DCompile", &d3d_compile) ||
|
||||
!s_dxgi_library.GetSymbol("CreateDXGIFactory", &create_dxgi_factory))
|
||||
{
|
||||
PanicAlertFmtT("Failed to find one or more D3D symbols");
|
||||
s_d3dcompiler_library.Close();
|
||||
s_dxgi_library.Close();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Optional symbols.
|
||||
s_dxgi_library.GetSymbol("CreateDXGIFactory2", &create_dxgi_factory2);
|
||||
s_libraries_loaded = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadLibraries()
|
||||
{
|
||||
create_dxgi_factory = nullptr;
|
||||
create_dxgi_factory2 = nullptr;
|
||||
d3d_compile = nullptr;
|
||||
s_d3dcompiler_library.Close();
|
||||
s_dxgi_library.Close();
|
||||
s_libraries_loaded = false;
|
||||
}
|
||||
|
||||
Microsoft::WRL::ComPtr<IDXGIFactory> CreateDXGIFactory(bool debug_device)
|
||||
{
|
||||
Microsoft::WRL::ComPtr<IDXGIFactory> factory;
|
||||
|
||||
// Use Win8.1 version if available.
|
||||
if (create_dxgi_factory2 &&
|
||||
SUCCEEDED(create_dxgi_factory2(debug_device ? DXGI_CREATE_FACTORY_DEBUG : 0,
|
||||
IID_PPV_ARGS(factory.GetAddressOf()))))
|
||||
{
|
||||
return factory;
|
||||
}
|
||||
|
||||
// Fallback to original version, without debug support.
|
||||
HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.ReleaseAndGetAddressOf()));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
PanicAlertFmt("CreateDXGIFactory() failed with HRESULT {:08X}", hr);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return factory;
|
||||
}
|
||||
|
||||
std::vector<std::string> GetAdapterNames()
|
||||
{
|
||||
Microsoft::WRL::ComPtr<IDXGIFactory> factory;
|
||||
HRESULT hr = create_dxgi_factory(IID_PPV_ARGS(factory.GetAddressOf()));
|
||||
if (FAILED(hr))
|
||||
return {};
|
||||
|
||||
std::vector<std::string> adapters;
|
||||
Microsoft::WRL::ComPtr<IDXGIAdapter> adapter;
|
||||
while (factory->EnumAdapters(static_cast<UINT>(adapters.size()),
|
||||
adapter.ReleaseAndGetAddressOf()) != DXGI_ERROR_NOT_FOUND)
|
||||
{
|
||||
std::string name;
|
||||
DXGI_ADAPTER_DESC desc;
|
||||
if (SUCCEEDED(adapter->GetDesc(&desc)))
|
||||
name = WStringToUTF8(desc.Description);
|
||||
|
||||
adapters.push_back(std::move(name));
|
||||
}
|
||||
|
||||
return adapters;
|
||||
}
|
||||
|
||||
DXGI_FORMAT GetDXGIFormatForAbstractFormat(AbstractTextureFormat format, bool typeless)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case AbstractTextureFormat::DXT1:
|
||||
return DXGI_FORMAT_BC1_UNORM;
|
||||
case AbstractTextureFormat::DXT3:
|
||||
return DXGI_FORMAT_BC2_UNORM;
|
||||
case AbstractTextureFormat::DXT5:
|
||||
return DXGI_FORMAT_BC3_UNORM;
|
||||
case AbstractTextureFormat::BPTC:
|
||||
return DXGI_FORMAT_BC7_UNORM;
|
||||
case AbstractTextureFormat::RGBA8:
|
||||
return typeless ? DXGI_FORMAT_R8G8B8A8_TYPELESS : DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case AbstractTextureFormat::BGRA8:
|
||||
return typeless ? DXGI_FORMAT_B8G8R8A8_TYPELESS : DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
case AbstractTextureFormat::R16:
|
||||
return typeless ? DXGI_FORMAT_R16_TYPELESS : DXGI_FORMAT_R16_UNORM;
|
||||
case AbstractTextureFormat::R32F:
|
||||
return typeless ? DXGI_FORMAT_R32_TYPELESS : DXGI_FORMAT_R32_FLOAT;
|
||||
case AbstractTextureFormat::D16:
|
||||
return DXGI_FORMAT_R16_TYPELESS;
|
||||
case AbstractTextureFormat::D24_S8:
|
||||
return DXGI_FORMAT_R24G8_TYPELESS;
|
||||
case AbstractTextureFormat::D32F:
|
||||
return DXGI_FORMAT_R32_TYPELESS;
|
||||
case AbstractTextureFormat::D32F_S8:
|
||||
return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
|
||||
default:
|
||||
PanicAlertFmt("Unhandled texture format.");
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
}
|
||||
}
|
||||
DXGI_FORMAT GetSRVFormatForAbstractFormat(AbstractTextureFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case AbstractTextureFormat::DXT1:
|
||||
return DXGI_FORMAT_BC1_UNORM;
|
||||
case AbstractTextureFormat::DXT3:
|
||||
return DXGI_FORMAT_BC2_UNORM;
|
||||
case AbstractTextureFormat::DXT5:
|
||||
return DXGI_FORMAT_BC3_UNORM;
|
||||
case AbstractTextureFormat::BPTC:
|
||||
return DXGI_FORMAT_BC7_UNORM;
|
||||
case AbstractTextureFormat::RGBA8:
|
||||
return DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case AbstractTextureFormat::BGRA8:
|
||||
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
case AbstractTextureFormat::R16:
|
||||
return DXGI_FORMAT_R16_UNORM;
|
||||
case AbstractTextureFormat::R32F:
|
||||
return DXGI_FORMAT_R32_FLOAT;
|
||||
case AbstractTextureFormat::D16:
|
||||
return DXGI_FORMAT_R16_UNORM;
|
||||
case AbstractTextureFormat::D24_S8:
|
||||
return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
|
||||
case AbstractTextureFormat::D32F:
|
||||
return DXGI_FORMAT_R32_FLOAT;
|
||||
case AbstractTextureFormat::D32F_S8:
|
||||
return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
|
||||
default:
|
||||
PanicAlertFmt("Unhandled SRV format");
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
DXGI_FORMAT GetRTVFormatForAbstractFormat(AbstractTextureFormat format, bool integer)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case AbstractTextureFormat::RGBA8:
|
||||
return integer ? DXGI_FORMAT_R8G8B8A8_UINT : DXGI_FORMAT_R8G8B8A8_UNORM;
|
||||
case AbstractTextureFormat::BGRA8:
|
||||
return DXGI_FORMAT_B8G8R8A8_UNORM;
|
||||
case AbstractTextureFormat::R16:
|
||||
return integer ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R16_UNORM;
|
||||
case AbstractTextureFormat::R32F:
|
||||
return DXGI_FORMAT_R32_FLOAT;
|
||||
default:
|
||||
PanicAlertFmt("Unhandled RTV format");
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
}
|
||||
DXGI_FORMAT GetDSVFormatForAbstractFormat(AbstractTextureFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case AbstractTextureFormat::D16:
|
||||
return DXGI_FORMAT_D16_UNORM;
|
||||
case AbstractTextureFormat::D24_S8:
|
||||
return DXGI_FORMAT_D24_UNORM_S8_UINT;
|
||||
case AbstractTextureFormat::D32F:
|
||||
return DXGI_FORMAT_D32_FLOAT;
|
||||
case AbstractTextureFormat::D32F_S8:
|
||||
return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
|
||||
default:
|
||||
PanicAlertFmt("Unhandled DSV format");
|
||||
return DXGI_FORMAT_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
AbstractTextureFormat GetAbstractFormatForDXGIFormat(DXGI_FORMAT format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case DXGI_FORMAT_R8G8B8A8_UINT:
|
||||
case DXGI_FORMAT_R8G8B8A8_UNORM:
|
||||
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
|
||||
return AbstractTextureFormat::RGBA8;
|
||||
|
||||
case DXGI_FORMAT_B8G8R8A8_UNORM:
|
||||
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
|
||||
return AbstractTextureFormat::BGRA8;
|
||||
|
||||
case DXGI_FORMAT_R16_UINT:
|
||||
case DXGI_FORMAT_R16_UNORM:
|
||||
case DXGI_FORMAT_R16_TYPELESS:
|
||||
return AbstractTextureFormat::R16;
|
||||
|
||||
case DXGI_FORMAT_R32_FLOAT:
|
||||
case DXGI_FORMAT_R32_TYPELESS:
|
||||
return AbstractTextureFormat::R32F;
|
||||
|
||||
case DXGI_FORMAT_D16_UNORM:
|
||||
return AbstractTextureFormat::D16;
|
||||
|
||||
case DXGI_FORMAT_D24_UNORM_S8_UINT:
|
||||
return AbstractTextureFormat::D24_S8;
|
||||
|
||||
case DXGI_FORMAT_D32_FLOAT:
|
||||
return AbstractTextureFormat::D32F;
|
||||
|
||||
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
|
||||
return AbstractTextureFormat::D32F_S8;
|
||||
|
||||
case DXGI_FORMAT_BC1_UNORM:
|
||||
return AbstractTextureFormat::DXT1;
|
||||
case DXGI_FORMAT_BC2_UNORM:
|
||||
return AbstractTextureFormat::DXT3;
|
||||
case DXGI_FORMAT_BC3_UNORM:
|
||||
return AbstractTextureFormat::DXT5;
|
||||
case DXGI_FORMAT_BC7_UNORM:
|
||||
return AbstractTextureFormat::BPTC;
|
||||
|
||||
default:
|
||||
return AbstractTextureFormat::Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
void SetDebugObjectName(IUnknown* resource, std::string_view name)
|
||||
{
|
||||
if (!g_ActiveConfig.bEnableValidationLayer)
|
||||
return;
|
||||
|
||||
Microsoft::WRL::ComPtr<ID3D11DeviceChild> child11;
|
||||
Microsoft::WRL::ComPtr<ID3D12DeviceChild> child12;
|
||||
if (SUCCEEDED(resource->QueryInterface(IID_PPV_ARGS(child11.GetAddressOf()))))
|
||||
{
|
||||
child11->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(name.length()),
|
||||
name.data());
|
||||
}
|
||||
else if (SUCCEEDED(resource->QueryInterface(IID_PPV_ARGS(child12.GetAddressOf()))))
|
||||
{
|
||||
child12->SetPrivateData(WKPDID_D3DDebugObjectName, static_cast<UINT>(name.length()),
|
||||
name.data());
|
||||
}
|
||||
}
|
||||
} // namespace D3DCommon
|
Loading…
Add table
Add a link
Reference in a new issue