TextureCacheBase: Convert bound_textures from a C array to a std::array

Prevents array-to-pointer decay and simplifies some code.
This commit is contained in:
Lioncash 2017-03-25 14:45:55 -04:00
parent 4b5995a6e0
commit 57c21b9576
2 changed files with 5 additions and 4 deletions

View file

@ -472,16 +472,16 @@ TextureCacheBase::TCacheEntryBase* TextureCacheBase::ReturnEntry(unsigned int st
void TextureCacheBase::BindTextures()
{
for (int i = 0; i < 8; ++i)
for (size_t i = 0; i < bound_textures.size(); ++i)
{
if (bound_textures[i])
bound_textures[i]->Bind(i);
bound_textures[i]->Bind(static_cast<u32>(i));
}
}
void TextureCacheBase::UnbindTextures()
{
std::fill(std::begin(bound_textures), std::end(bound_textures), nullptr);
bound_textures.fill(nullptr);
}
TextureCacheBase::TCacheEntryBase* TextureCacheBase::Load(const u32 stage)