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Emulated Wiimote: Fixed the upside down mode for roll and pitch, 360° roll and pitch is now emulated by an analog gamepad
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2224 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
e472b7f28d
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11 changed files with 154 additions and 53 deletions
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@ -98,7 +98,9 @@ void Config::Load(bool ChangePad)
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iniFile.Get(SectionName.c_str(), "DeadZone", &WiiMoteEmu::PadMapping[i].deadzone, 0);
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iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
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iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
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iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
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iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
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iniFile.Get(SectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
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iniFile.Get(SectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
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}
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// =============================
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Console::Print("Load()\n");
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@ -165,6 +167,8 @@ void Config::Save(int Slot)
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iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
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iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
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iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
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iniFile.Set(SectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
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iniFile.Set(SectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
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// ======================================
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}
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