diff --git a/Source/Core/Core/Slippi/SlippiSpectate.h b/Source/Core/Core/Slippi/SlippiSpectate.h index fc5cbb53d5..2afd0e5b20 100644 --- a/Source/Core/Core/Slippi/SlippiSpectate.h +++ b/Source/Core/Core/Slippi/SlippiSpectate.h @@ -70,7 +70,7 @@ private: std::atomic m_stop_socket_thread; // ONLY ACCESSED FROM SERVER THREAD - bool m_in_game; + bool m_in_game = false; std::map> m_sockets; std::string m_event_concat = ""; std::vector m_event_buffer; @@ -82,12 +82,12 @@ private: u64 m_cursor_offset = 0; // How many menu events have we sent so far? (Reset between matches) // Is used to know when a client hasn't been sent a menu event - u64 m_menu_cursor; + u64 m_menu_cursor = 0; std::thread m_socketThread; - SlippiSpectateServer() = default; - ~SlippiSpectateServer() = default; + SlippiSpectateServer(); + ~SlippiSpectateServer(); SlippiSpectateServer(SlippiSpectateServer const&) = delete; SlippiSpectateServer& operator=(const SlippiSpectateServer&) = delete; SlippiSpectateServer(SlippiSpectateServer&&) = delete;