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https://github.com/dolphin-emu/dolphin.git
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Adds Support for multiple GameCube Controllers
Conflicts: Source/Core/DolphinWX/Src/Frame.cpp
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parent
8a4b6f3d73
commit
59d6df7046
4 changed files with 64 additions and 7 deletions
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@ -328,6 +328,10 @@ CFrame::CFrame(wxFrame* parent,
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m_LogWindow->Disable();
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g_TASInputDlg = new TASInputDlg(this);
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g_TASInputDlg1 = new TASInputDlg(this);
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g_TASInputDlg2 = new TASInputDlg(this);
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g_TASInputDlg3 = new TASInputDlg(this);
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Movie::SetInputManip(TASManipFunction);
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State::SetOnAfterLoadCallback(OnAfterLoadCallback);
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@ -793,14 +797,41 @@ void OnAfterLoadCallback()
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void TASManipFunction(SPADStatus *PadStatus, int controllerID)
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{
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if (main_frame)
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if (main_frame && controllerID == 0)
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main_frame->g_TASInputDlg->GetValues(PadStatus, controllerID);
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if (main_frame && controllerID == 1)
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main_frame->g_TASInputDlg1->GetValues(PadStatus, controllerID);
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if (main_frame && controllerID == 2)
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main_frame->g_TASInputDlg2->GetValues(PadStatus, controllerID);
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if (main_frame && controllerID == 3)
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main_frame->g_TASInputDlg3->GetValues(PadStatus, controllerID);
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}
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bool TASInputHasFocus()
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{
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if(main_frame->g_TASInputDlg->HasFocus())
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return true;
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if(main_frame->g_TASInputDlg1->HasFocus())
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return true;
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if(main_frame->g_TASInputDlg2->HasFocus())
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return true;
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if(main_frame->g_TASInputDlg3->HasFocus())
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return true;
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return false;
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}
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || g_TASInputDlg->HasFocus()))
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(RendererHasFocus() || TASInputHasFocus()))
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{
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int WiimoteId = -1;
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// Toggle fullscreen
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@ -834,7 +865,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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else
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{
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unsigned int i = NUM_HOTKEYS;
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || g_TASInputDlg->HasFocus())
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain || TASInputHasFocus())
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{
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for (i = 0; i < NUM_HOTKEYS; i++)
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{
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