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Add an IsMovieActive function.
Makes things a bit simpler, since this is a common check.
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10 changed files with 25 additions and 20 deletions
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@ -1084,7 +1084,7 @@ void CFrame::DoStop()
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// TODO: Show the author/description dialog here
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if (Movie::IsRecordingInput())
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DoRecordingSave();
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if (Movie::IsPlayingInput() || Movie::IsRecordingInput())
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if (Movie::IsMovieActive())
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Movie::EndPlayInput(false);
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NetPlay::StopGame();
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@ -1631,7 +1631,7 @@ void CFrame::UpdateGUI()
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GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
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GetMenuBar()->FindItem(IDM_PLAYRECORD)->Enable(!Initialized);
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GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsPlayingInput() || Movie::IsRecordingInput());
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GetMenuBar()->FindItem(IDM_RECORDEXPORT)->Enable(Movie::IsMovieActive());
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GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
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GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
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