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HLE: Add Reload() function
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3 changed files with 9 additions and 2 deletions
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@ -785,8 +785,7 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, u64 title_id, u
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// TODO: have a callback mechanism for title changes?
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g_symbolDB.Clear();
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CBoot::LoadMapFromFilename();
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HLE::Clear();
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HLE::PatchFunctions();
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HLE::Reload();
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PatchEngine::Reload();
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HiresTexture::Update();
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}
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