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D3D11: Port perf queries code to the PerfQueryBase interface.
Remove deprecated PerfQuery methods from RenderBase. Windows build fix.
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11 changed files with 218 additions and 154 deletions
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@ -42,6 +42,7 @@
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#include "D3DUtil.h"
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#include "D3DBase.h"
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#include "PerfQuery.h"
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#include "PixelShaderCache.h"
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#include "TextureCache.h"
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#include "VertexManager.h"
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@ -185,6 +186,7 @@ void VideoBackend::Video_Prepare()
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g_renderer = new Renderer;
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g_texture_cache = new TextureCache;
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g_vertex_manager = new VertexManager;
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g_perf_query = new PerfQuery;
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VertexShaderCache::Init();
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PixelShaderCache::Init();
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D3D::InitUtils();
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@ -227,6 +229,7 @@ void VideoBackend::Shutdown()
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D3D::ShutdownUtils();
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PixelShaderCache::Shutdown();
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VertexShaderCache::Shutdown();
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delete g_perf_query;
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delete g_vertex_manager;
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delete g_texture_cache;
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delete g_renderer;
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