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Qt/Settings: Implement cheat settings
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5 changed files with 47 additions and 28 deletions
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@ -77,6 +77,10 @@ public:
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NetPlayServer* GetNetPlayServer();
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void ResetNetPlayServer(NetPlayServer* server = nullptr);
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// Cheats
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bool GetCheatsEnabled() const;
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void SetCheatsEnabled(bool enabled);
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// Other
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GameListModel* GetGameListModel() const;
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@ -90,6 +94,7 @@ signals:
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void NANDRefresh();
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void LogVisibilityChanged(bool visible);
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void LogConfigVisibilityChanged(bool visible);
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void EnableCheatsChanged(bool enabled);
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private:
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std::unique_ptr<NetPlayClient> m_client;
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