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Gecko codes: Added parenthesis where they were needed.(thanks to glennrics and soren) Fixed a copy paste error with write & fill 8bit codes. Also forgot to remove a return false;.(some more codes should work (fixed issue 2968)) New Wiimote Plugin: Added emulated swinging.(seems to work) Changed the emulated calibration data to some nice values. ControllerInterface: moved and constified some stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5980 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
0eaa7352fd
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17 changed files with 224 additions and 224 deletions
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@ -261,13 +261,15 @@ ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _na
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ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
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{
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memset(m_swing, 0, sizeof(m_swing));
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controls.push_back( new Input( "Up" ) );
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controls.push_back( new Input( "Down" ) );
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controls.push_back( new Input( "Left" ) );
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controls.push_back( new Input( "Right" ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Modifier" ) );
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//controls.push_back( new Input( "Modifier" ) );
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settings.push_back( new Setting("Dead Zone", 0, 0, 50 ) );
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}
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@ -277,8 +279,6 @@ ControllerEmu::Tilt::Tilt( const char* const _name )
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{
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memset(m_tilt, 0, sizeof(m_tilt));
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//for ( unsigned int i = 0; i < 4; ++i )
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//controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Left" ) );
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