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https://github.com/dolphin-emu/dolphin.git
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Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
a0952684b0
commit
5beb6dfd47
7 changed files with 120 additions and 48 deletions
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@ -523,10 +523,34 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
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Close(true);
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}
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#if defined HAVE_X11 && HAVE_X11
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void X11_SendEvent(const char *message)
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{
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XEvent event;
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Display *dpy = (Display *)Core::GetWindowHandle();
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Window win = *(Window *)Core::GetXWindow();
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// Init X event structure for client message
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event.xclient.type = ClientMessage;
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event.xclient.format = 32;
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event.xclient.data.l[0] = XInternAtom(dpy, message, False);
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// Send the event
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if (!XSendEvent(dpy, win, False, False, &event))
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{
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ERROR_LOG(VIDEO, "Failed to send message %s to the emulator window.\n", message);
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}
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}
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#endif
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// --------
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// Events
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void CFrame::OnActive(wxActivateEvent& event)
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{
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#if defined(HAVE_X11) && HAVE_X11 && defined(wxGTK)
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if (event.GetActive() && Core::GetState() == Core::CORE_RUN)
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X11_SendEvent("WINDOW_REFOCUS");
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#endif
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event.Skip();
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}
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@ -582,6 +606,7 @@ void CFrame::OnMove(wxMoveEvent& event)
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SConfig::GetInstance().m_LocalCoreStartupParameter.iPosX = GetPosition().x;
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SConfig::GetInstance().m_LocalCoreStartupParameter.iPosY = GetPosition().y;
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}
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void CFrame::OnResize(wxSizeEvent& event)
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{
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event.Skip();
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@ -589,6 +614,11 @@ void CFrame::OnResize(wxSizeEvent& event)
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SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
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SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
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#if defined(HAVE_X11) && HAVE_X11
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if (Core::GetState() == Core::CORE_RUN)
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X11_SendEvent("MAIN_RESIZED");
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#endif
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DoMoveIcons(); // In FrameWiimote.cpp
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}
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void CFrame::OnResizeAll(wxSizeEvent& event)
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@ -653,7 +683,7 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
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main_frame->DoStop();
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break;
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case WM_USER_PAUSE:
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main_frame->OnPlay(event);
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main_frame->DoPause();
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break;
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#endif
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}
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@ -910,31 +940,11 @@ wxAuiNotebook* CFrame::CreateEmptyNotebook()
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return NB;
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}
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#if defined HAVE_X11 && HAVE_X11
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void X11_ShowFullScreen(bool bF)
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{
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XEvent event;
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Display *dpy = (Display *)Core::GetWindowHandle();
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Window win = *(Window *)Core::GetXWindow();
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// Init X event structure for TOGGLE_FULLSCREEN client message
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event.xclient.type = ClientMessage;
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event.xclient.format = 32;
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event.xclient.data.l[0] = XInternAtom(dpy, "TOGGLE_FULLSCREEN", False);;
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// Send the event
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if (!XSendEvent(dpy, win, False, False, &event))
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{
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ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
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}
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}
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#endif
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void CFrame::DoFullscreen(bool bF)
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{
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#if defined HAVE_X11 && HAVE_X11
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if ((Core::GetState() == Core::CORE_RUN))
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X11_ShowFullScreen(bF);
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X11_SendEvent("TOGGLE_FULLSCREEN");
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#endif
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// Only switch this to fullscreen if we're rendering to main AND if we're running a game
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// plus if a modal dialog is open, this will still process the keyboard events, and may cause
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@ -1060,4 +1070,4 @@ void CFrame::ListTopWindows()
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j++;
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}
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NOTICE_LOG(CONSOLE, "\n");
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}
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}
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