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Allow translations and custom names in GameFile::GetNetPlayName
There is no longer any major reason for why this function would need to return the same result for all players.
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10 changed files with 25 additions and 13 deletions
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@ -1420,7 +1420,7 @@ bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
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}
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Settings::Instance().GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(),
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game.GetNetPlayName());
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m_game_list->GetNetPlayName(game));
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// Join our local server
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return NetPlayJoin();
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