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Allow translations and custom names in GameFile::GetNetPlayName
There is no longer any major reason for why this function would need to return the same result for all players.
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10 changed files with 25 additions and 13 deletions
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@ -82,7 +82,7 @@ public:
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u16 GetRevision() const { return m_revision; }
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// 0 is the first disc, 1 is the second disc
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u8 GetDiscNumber() const { return m_disc_number; }
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std::string GetNetPlayName() const;
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std::string GetNetPlayName(const Core::TitleDatabase& title_database) const;
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// This function is slow
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std::array<u8, 20> GetSyncHash() const;
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