fix matchmaking

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Nikhil Narayana 2023-08-05 17:10:04 -07:00
commit 5d0b76c06c
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@ -2005,6 +2005,7 @@ void CEXISlippi::prepareOnlineMatchState()
// gets re-created when a connection is terminated, that said, it can still be useful to know
// who we were connected to after they disconnect from us, for example in the case of
// reporting a match. So let's copy the results.
recentMmResult = matchmaking->GetMatchmakeResult();
allowedStages = recentMmResult.stages;
// Clear stage pool so that when we call getRandomStage it will use full list
stagePool.clear();