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fix matchmaking
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@ -2005,6 +2005,7 @@ void CEXISlippi::prepareOnlineMatchState()
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// gets re-created when a connection is terminated, that said, it can still be useful to know
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// who we were connected to after they disconnect from us, for example in the case of
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// reporting a match. So let's copy the results.
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recentMmResult = matchmaking->GetMatchmakeResult();
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allowedStages = recentMmResult.stages;
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// Clear stage pool so that when we call getRandomStage it will use full list
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stagePool.clear();
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