VideoCommon: cleanup of "components" usage

This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all.
This commit is contained in:
degasus 2014-01-15 16:58:36 +01:00
commit 5e5db9fbc6
10 changed files with 34 additions and 37 deletions

View file

@ -65,7 +65,7 @@ void PixelShaderManager::Shutdown()
}
void PixelShaderManager::SetConstants(u32 components)
void PixelShaderManager::SetConstants()
{
if (s_bFogRangeAdjustChanged)
{