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nJoy: Enabled keyboard input (only for buttons so far) through wxWidgets in the main application. It only works when you render to the main window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1706 8ced0084-cf51-0410-be5f-012b33b47a6e
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20 changed files with 460 additions and 153 deletions
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@ -46,7 +46,7 @@
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IMPLEMENT_APP(DolphinApp)
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#if defined(HAVE_WX) && HAVE_WX
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bool wxMsgAlert(const char*, const char*, bool);
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bool wxMsgAlert(const char*, const char*, bool, int);
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#endif
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CFrame* main_frame = NULL;
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@ -278,18 +278,27 @@ void DolphinApp::OnEndSession()
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SConfig::GetInstance().SaveSettings();
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}
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/////////////////////////////////////////////////////////////
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/* We declare this here instead of in Common/MsgHandler.cpp because we want to keep Common
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free of wxWidget functions */
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// ¯¯¯¯¯¯¯¯¯
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bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int Style)
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{
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#ifdef _WIN32
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/* In Windows we use a MessageBox isntead of a wxMessageBox to don't block
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the debug window */
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int STYLE = MB_ICONINFORMATION;
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if(Style == QUESTION) STYLE = MB_ICONQUESTION;
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if(Style == WARNING) STYLE = MB_ICONWARNING;
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bool wxMsgAlert(const char* caption, const char* text,
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bool yes_no) {
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#ifdef _WIN32
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// I like parentless messageboxes - don't block the debug window.
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return IDYES == MessageBox(0, text, caption, yes_no?MB_YESNO:MB_OK);
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#else
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return wxYES == wxMessageBox(wxString::FromAscii(text),
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wxString::FromAscii(caption),
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(yes_no)?wxYES_NO:wxOK);
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#endif
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return IDYES == MessageBox(0, text, caption, STYLE | (yes_no ? MB_YESNO : MB_OK));
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#else
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return wxYES == wxMessageBox(wxString::FromAscii(text),
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wxString::FromAscii(caption),
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(yes_no)?wxYES_NO:wxOK);
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#endif
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}
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//////////////////////////////////
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// OK, this thread boundary is DANGEROUS on linux
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