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SimplePad: Added input recording options to the GUI, now we just need to get rerecording to work to, perhaps one can rewind the input counter when a state is loaded? So the input counter is saved in the savestate for the pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2184 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
09c8368180
commit
5edef94753
13 changed files with 312 additions and 196 deletions
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@ -74,7 +74,7 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
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// Other settings
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EVT_CHECKBOX(IDC_SAVEBYID, ConfigBox::ChangeSettings)
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EVT_CHECKBOX(IDC_SHOWADVANCED, ConfigBox::ChangeSettings)
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EVT_CHECKBOX(IDC_CHECKFOCUS, ConfigBox::ChangeSettings)
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EVT_CHECKBOX(IDCB_CHECKFOCUS, ConfigBox::ChangeSettings)
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EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, ConfigBox::ChangeSettings)
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EVT_COMBOBOX(IDC_CONTROLTYPE, ConfigBox::ChangeSettings)
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EVT_COMBOBOX(IDC_TRIGGERTYPE, ConfigBox::ChangeSettings)
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@ -83,7 +83,7 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
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// Advanced settings
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EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, ConfigBox::ChangeSettings)
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EVT_CHECKBOX(IDCB_MAINSTICK_S_TO_C, ConfigBox::ChangeSettings)
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EVT_CHECKBOX(IDFILTER_SETTINGS, ConfigBox::ChangeSettings)
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EVT_CHECKBOX(IDCB_FILTER_SETTINGS, ConfigBox::ChangeSettings)
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EVT_BUTTON(IDB_SHOULDER_L, ConfigBox::GetButtons)
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EVT_BUTTON(IDB_SHOULDER_R, ConfigBox::GetButtons)
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@ -426,7 +426,7 @@ void ConfigBox::ChangeSettings( wxCommandEvent& event )
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}
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SizeWindow();
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break;
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case IDC_CHECKFOCUS:
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case IDCB_CHECKFOCUS:
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g_Config.bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked();
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for(int i = 0; i < 4; i++)
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{
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@ -522,7 +522,7 @@ void ConfigBox::UpdateGUI(int _notebookpage)
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m_Controller[_notebookpage]->FindItem(IDC_TRIGGERTYPE)->Enable(Enabled && XInput);
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m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_DIAGONAL)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_S_TO_C)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDFILTER_SETTINGS)->Enable(Enabled);
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m_Controller[_notebookpage]->FindItem(IDCB_FILTER_SETTINGS)->Enable(Enabled);
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#endif
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// Replace the harder to understand -1 with "" for the sake of user friendliness
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@ -822,12 +822,10 @@ void ConfigBox::CreateGUIControls()
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m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
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m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDC_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Populate general settings 3
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m_gGenSettingsID[i]->Add(m_CBSaveByID[i], 0, wxEXPAND | wxALL, 3);
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m_gGenSettingsID[i]->Add(m_CBShowAdvanced[i], 0, wxEXPAND | wxALL, 3);
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m_gGenSettingsID[i]->Add(m_CBCheckFocus[i], 0, wxEXPAND | wxALL, 3);
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// Create tooltips
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m_ControlType[i]->SetToolTip(wxT(
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@ -842,8 +840,6 @@ void ConfigBox::CreateGUIControls()
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"\nto save your settings if you have multiple controllers.")
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, i+1
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));
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m_CBCheckFocus[i]->SetToolTip(wxT(
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"Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
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// Populate settings
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m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
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@ -898,10 +894,8 @@ void ConfigBox::CreateGUIControls()
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"This will convert a square stick radius to a circle stick radius like the one that the actual GameCube pad produce."
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" That is also the input the games expect to see."
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));
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AdvancedMapFilter[i] = new wxCheckBox(m_Controller[i],IDFILTER_SETTINGS,_("Advanced Controller filtering"));
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m_gStatusInSettings[i]->Add(m_CBS_to_C[i], 0, (wxALL), 4);
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m_gStatusInSettings[i]->Add(AdvancedMapFilter[i],0,(wxALL),4);
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m_gStatusInSettings[i]->Add(m_gStatusInSettingsH[i], 0, (wxLEFT | wxRIGHT | wxBOTTOM), 4);
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m_gStatusInSettingsH[i]->Add(m_STDiagonal[i], 0, wxTOP, 3);
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@ -911,6 +905,20 @@ void ConfigBox::CreateGUIControls()
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m_gStatusTriggers[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Trigger values"));
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m_TStatusTriggers[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERS, wxT("Left: Right:"));
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m_gStatusTriggers[i]->Add(m_TStatusTriggers[i], 0, (wxALL), 4);
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m_gStatusAdvancedSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Advanced settings"));
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m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDCB_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_AdvancedMapFilter[i] = new wxCheckBox(m_Controller[i], IDCB_FILTER_SETTINGS , wxT("No trigger filter"));
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m_gStatusAdvancedSettings[i]->Add(m_CBCheckFocus[i], 0, (wxALL), 4);
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m_gStatusAdvancedSettings[i]->Add(m_AdvancedMapFilter[i], 0, (wxALL), 4);
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// Tool tips
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m_CBCheckFocus[i]->SetToolTip(wxT(
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"Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
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m_AdvancedMapFilter[i]->SetToolTip(wxT(
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"This will allow you to map a digital axis to the main stick or the C-stick. If you don't have"
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" any analog triggers that will be automatically set when the trigger filter is off."
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));
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////////////////////////// Advanced settings
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@ -933,6 +941,7 @@ void ConfigBox::CreateGUIControls()
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m_sMainRight[i]->Add(m_gStatusIn[i], 0, wxEXPAND | (wxLEFT), 2);
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m_sMainRight[i]->Add(m_gStatusInSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
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m_sMainRight[i]->Add(m_gStatusTriggers[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
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m_sMainRight[i]->Add(m_gStatusAdvancedSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
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// --------------------------------------------------------------------
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// Populate main sizer
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