Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)

But I've only tested on Win32 SDL, don't know about Linux or 360pad.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2009-11-29 17:58:52 +00:00
parent 8eb821722f
commit 5ef159a971
9 changed files with 147 additions and 100 deletions

View file

@ -160,7 +160,7 @@ void RadiusAdjustment(int &_x, int &_y, int _pad, std::string SRadius)
// ---------------------
/* Calculate the distance from the outer edges of the box to the outer edges of the circle inside the box
at any angle from 0° to 360°. The returned value is 1 + Distance, for example at most sqrt(2) in the
at any angle from 0 to 360. The returned value is 1 + Distance, for example at most sqrt(2) in the
corners and at least 1.0 at the horizontal and vertical angles. */
float Square2CircleDistance(float deg)
{
@ -240,9 +240,13 @@ std::string VKToString(int keycode)
#ifdef _WIN32
// Default value
char KeyStr[64] = {0};
std::string KeyString;
// TODO: Switch to unicode GetKeyNameText?
GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
std::string KeyString = KeyStr;
if (keycode < 256) // Keyboard
GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
else // Pad
sprintf(KeyStr, "PAD: %d", keycode - 0x1000);
switch(keycode)
{
@ -263,7 +267,7 @@ std::string VKToString(int keycode)
case VK_RCONTROL: return "RIGHT CTRL";
case VK_LMENU: return "LEFT ALT";
default: return KeyString;
default: return KeyString = KeyStr;
}
#else
// An equivalent name translation can probably be used on other systems to?