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Remove old silly code that pretended to support loading multiple pad plugins and multiple wiimote plugins, but actually didn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5666 8ced0084-cf51-0410-be5f-012b33b47a6e
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7c103fbc4e
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14 changed files with 87 additions and 134 deletions
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@ -882,8 +882,8 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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#endif
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// Send the keyboard status to the Input plugins
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CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
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CPluginManager::GetInstance().GetWiimote(0)->Wiimote_Input(event.GetKeyCode(), 1); // 1 = Down
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CPluginManager::GetInstance().GetPad()->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
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CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 1); // 1 = Down
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}
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else
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event.Skip();
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@ -894,8 +894,8 @@ void CFrame::OnKeyUp(wxKeyEvent& event)
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event.Skip();
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if(Core::GetState() != Core::CORE_UNINITIALIZED) {
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CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
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CPluginManager::GetInstance().GetWiimote(0)->Wiimote_Input(event.GetKeyCode(), 0); // 0 = Up
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CPluginManager::GetInstance().GetPad()->PAD_Input(event.GetKeyCode(), 0); // 0 = Up
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CPluginManager::GetInstance().GetWiimote()->Wiimote_Input(event.GetKeyCode(), 0); // 0 = Up
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}
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}
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