Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-08-09 11:03:58 +00:00
parent 95b39da7ca
commit 6003c9ecd2
13 changed files with 808 additions and 131 deletions

View file

@ -19,10 +19,11 @@
// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Super Mario Galaxy has nearly all geometry and more than half of the state in DLs (great!)
// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
// and hope that the vertex format doesn't change, though, if you do it just when they are
// called. The reason is that the vertex format affects the sizes of the vertices.
// while interpreting them, and hope that the vertex format doesn't change, though, if you do it right
// when they are called. The reason is that the vertex format affects the sizes of the vertices.
#include "Common.h"
#include "VideoCommon.h"
@ -47,13 +48,12 @@ extern u8* FAKE_GetFifoEndPtr();
static void Decode();
static void ExecuteDisplayList(u32 address, u32 size)
void InterpretDisplayList(u32 address, u32 size)
{
u8* old_pVideoData = g_pVideoData;
u8* startAddress = Memory_GetPtr(address);
//Avoid the crash if Memory_GetPtr failed ..
// Avoid the crash if Memory_GetPtr failed ..
if (startAddress != 0)
{
g_pVideoData = startAddress;
@ -61,7 +61,8 @@ static void ExecuteDisplayList(u32 address, u32 size)
// temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL();
while ((u32)(g_pVideoData - startAddress) < size)
u8 *end = g_pVideoData + size;
while (g_pVideoData < end)
{
Decode();
}
@ -76,48 +77,60 @@ static void ExecuteDisplayList(u32 address, u32 size)
g_pVideoData = old_pVideoData;
}
// Defer to plugin-specific DL cache.
extern bool HandleDisplayList(u32 address, u32 size);
void ExecuteDisplayList(u32 address, u32 size)
{
if (!HandleDisplayList(address, size))
InterpretDisplayList(address, size);
}
bool FifoCommandRunnable()
{
u32 iBufferSize = (u32)(FAKE_GetFifoEndPtr() - g_pVideoData);
if (iBufferSize == 0)
u32 buffer_size = (u32)(FAKE_GetFifoEndPtr() - g_pVideoData);
if (buffer_size == 0)
return false; // can't peek
u8 Cmd = DataPeek8(0);
u32 iCommandSize = 0;
u8 cmd_byte = DataPeek8(0);
u32 command_size = 0;
switch (Cmd)
switch (cmd_byte)
{
case GX_NOP: // Hm, this means that we scan over nop streams pretty slowly...
case GX_CMD_INVL_VC: // Invalidate Vertex Cache - no parameters
case 0x44: // zelda 4 swords calls it and checks the metrics registers after that
iCommandSize = 1;
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
command_size = 1;
break;
case GX_LOAD_BP_REG:
command_size = 5;
break;
case GX_LOAD_CP_REG:
iCommandSize = 6;
command_size = 6;
break;
case GX_LOAD_INDX_A:
case GX_LOAD_INDX_B:
case GX_LOAD_INDX_C:
case GX_LOAD_INDX_D:
case GX_LOAD_BP_REG:
iCommandSize = 5;
command_size = 5;
break;
case GX_CMD_CALL_DL:
iCommandSize = 9;
command_size = 9;
break;
case GX_LOAD_XF_REG:
{
// check if we can read the header
if (iBufferSize >= 5)
if (buffer_size >= 5)
{
iCommandSize = 1 + 4;
command_size = 1 + 4;
u32 Cmd2 = DataPeek32(1);
int dwTransferSize = ((Cmd2 >> 16) & 15) + 1;
iCommandSize += dwTransferSize * 4;
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
command_size += transfer_size * 4;
}
else
{
@ -127,14 +140,14 @@ bool FifoCommandRunnable()
break;
default:
if (Cmd & 0x80)
if (cmd_byte & 0x80)
{
// check if we can read the header
if (iBufferSize >= 3)
if (buffer_size >= 3)
{
iCommandSize = 1 + 2;
command_size = 1 + 2;
u16 numVertices = DataPeek16(1);
iCommandSize += numVertices * VertexLoaderManager::GetVertexSize(Cmd & GX_VAT_MASK);
command_size += numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK);
}
else
{
@ -151,14 +164,14 @@ bool FifoCommandRunnable()
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n\n"
"Dolphin will now likely crash or hang. Enjoy." , Cmd);
"Dolphin will now likely crash or hang. Enjoy." , cmd_byte);
g_VideoInitialize.pSysMessage(szTemp);
g_VideoInitialize.pLog(szTemp, TRUE);
{
SCPFifoStruct &fifo = *g_VideoInitialize.pCPFifo;
char szTmp[256];
// sprintf(szTmp, "Illegal command %02x (at %08x)",Cmd,g_pDataReader->GetPtr());
// sprintf(szTmp, "Illegal command %02x (at %08x)",cmd_byte,g_pDataReader->GetPtr());
sprintf(szTmp, "Illegal command %02x\n"
"CPBase: 0x%08x\n"
"CPEnd: 0x%08x\n"
@ -172,42 +185,39 @@ bool FifoCommandRunnable()
"bFF_BPEnable: %s\n"
"bFF_GPLinkEnable: %s\n"
"bFF_Breakpoint: %s\n"
,Cmd, fifo.CPBase, fifo.CPEnd, fifo.CPHiWatermark, fifo.CPLoWatermark, fifo.CPReadWriteDistance
,cmd_byte, fifo.CPBase, fifo.CPEnd, fifo.CPHiWatermark, fifo.CPLoWatermark, fifo.CPReadWriteDistance
,fifo.CPWritePointer, fifo.CPReadPointer, fifo.CPBreakpoint, fifo.bFF_GPReadEnable ? "true" : "false"
,fifo.bFF_BPEnable ? "true" : "false" ,fifo.bFF_GPLinkEnable ? "true" : "false"
,fifo.bFF_Breakpoint ? "true" : "false");
g_VideoInitialize.pSysMessage(szTmp);
g_VideoInitialize.pLog(szTmp, TRUE);
// _assert_msg_(0,szTmp,"");
}
}
break;
}
if (iCommandSize > iBufferSize)
if (command_size > buffer_size)
return false;
// INFO_LOG("OP detected: Cmd 0x%x size %i buffer %i",Cmd, iCommandSize, iBufferSize);
// INFO_LOG("OP detected: cmd_byte 0x%x size %i buffer %i",cmd_byte, command_size, buffer_size);
return true;
}
static void Decode()
{
int Cmd = DataReadU8();
switch(Cmd)
int cmd_byte = DataReadU8();
switch (cmd_byte)
{
case GX_NOP:
break;
case GX_LOAD_CP_REG: //0x08
{
u32 SubCmd = DataReadU8();
u32 Value = DataReadU32();
LoadCPReg(SubCmd, Value);
u8 sub_cmd = DataReadU8();
u32 value = DataReadU32();
LoadCPReg(sub_cmd, value);
INCSTAT(stats.thisFrame.numCPLoads);
}
break;
@ -215,13 +225,13 @@ static void Decode()
case GX_LOAD_XF_REG:
{
u32 Cmd2 = DataReadU32();
int dwTransferSize = ((Cmd2 >> 16) & 15) + 1;
u32 dwAddress = Cmd2 & 0xFFFF;
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
u32 address = Cmd2 & 0xFFFF;
// TODO - speed this up. pshufb?
static u32 pData[16];
for (int i = 0; i < dwTransferSize; i++)
pData[i] = DataReadU32();
LoadXFReg(dwTransferSize, dwAddress, pData);
u32 data_buffer[16];
for (int i = 0; i < transfer_size; i++)
data_buffer[i] = DataReadU32();
LoadXFReg(transfer_size, address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
}
break;
@ -241,13 +251,13 @@ static void Decode()
case GX_CMD_CALL_DL:
{
u32 dwAddr = DataReadU32();
u32 dwCount = DataReadU32();
ExecuteDisplayList(dwAddr, dwCount);
u32 address = DataReadU32();
u32 count = DataReadU32();
ExecuteDisplayList(address, count);
}
break;
case 0x44: // zelda 4 swords calls it and checks the metrics registers after that
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
DEBUG_LOG(VIDEO, "GX 0x44: %08x", Cmd);
break;
@ -257,31 +267,107 @@ static void Decode()
case GX_LOAD_BP_REG: //0x61
{
u32 cmd = DataReadU32();
LoadBPReg(cmd);
u32 bp_cmd = DataReadU32();
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
}
break;
// draw primitives
default:
if (Cmd & 0x80)
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16();
VertexLoaderManager::RunVertices(
Cmd & GX_VAT_MASK, // Vertex loader index (0 - 7)
(Cmd & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
numVertices);
}
else
{
// char szTmp[256];
//sprintf(szTmp, "Illegal command %02x (at %08x)",Cmd,g_pDataReader->GetPtr());
//g_VideoInitialize.pLog(szTmp);
//MessageBox(0,szTmp,"GFX ERROR",0);
// _assert_msg_(0,szTmp,"");
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
break;
}
break;
}
}
static void DecodeSemiNop()
{
int cmd_byte = DataReadU8();
switch (cmd_byte)
{
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
case GX_NOP:
break;
case GX_LOAD_CP_REG: //0x08
// We have to let CP writes through because they determine the size of vertices.
{
u8 sub_cmd = DataReadU8();
u32 value = DataReadU32();
LoadCPReg(sub_cmd, value);
INCSTAT(stats.thisFrame.numCPLoads);
}
break;
case GX_LOAD_XF_REG:
{
u32 Cmd2 = DataReadU32();
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
u32 address = Cmd2 & 0xFFFF;
// TODO - speed this up. pshufb?
u32 data_buffer[16];
for (int i = 0; i < transfer_size; i++)
data_buffer[i] = DataReadU32();
LoadXFReg(transfer_size, address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
}
break;
case GX_LOAD_INDX_A: //used for position matrices
LoadIndexedXF(DataReadU32(), 0xC);
break;
case GX_LOAD_INDX_B: //used for normal matrices
LoadIndexedXF(DataReadU32(), 0xD);
break;
case GX_LOAD_INDX_C: //used for postmatrices
LoadIndexedXF(DataReadU32(), 0xE);
break;
case GX_LOAD_INDX_D: //used for lights
LoadIndexedXF(DataReadU32(), 0xF);
break;
case GX_CMD_CALL_DL:
// Hm, wonder if any games put tokens in display lists - in that case,
// we'll have to parse them too.
DataSkip(8);
break;
case GX_LOAD_BP_REG: //0x61
// We have to let BP writes through because they set tokens and stuff.
// TODO: Call a much simplified LoadBPReg instead.
{
u32 bp_cmd = DataReadU32();
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
}
break;
// draw primitives
default:
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16();
DataSkip(numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK));
}
else
{
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
break;
}
break;
@ -298,13 +384,17 @@ void OpcodeDecoder_Shutdown()
{
}
void OpcodeDecoder_Run()
void OpcodeDecoder_Run(bool skipped_frame)
{
DVSTARTPROFILE();
while (FifoCommandRunnable())
{
//TODO?: if really needed, do something like this: "InterlockedExchange((LONG*)&_fifo.CPCmdIdle, 0);"
Decode();
}
//TODO?: if really needed, do something like this: "InterlockedExchange((LONG*)&_fifo.CPCmdIdle, 1);"
}
DVSTARTPROFILE();
if (!skipped_frame)
{
while (FifoCommandRunnable())
Decode();
}
else
{
while (FifoCommandRunnable())
DecodeSemiNop();
}
}