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Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
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13 changed files with 808 additions and 131 deletions
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@ -91,6 +91,7 @@ GFXDebuggerOGL *m_DebuggerFrame = NULL;
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#include "PostProcessing.h"
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#include "OnScreenDisplay.h"
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#include "Setup.h"
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#include "DLCache.h"
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#include "VideoState.h"
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@ -385,7 +386,7 @@ void Video_Prepare(void)
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GL_REPORT_ERRORD();
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VertexLoaderManager::Init();
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TextureConverter::Init();
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DLCache::Init();
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s_swapRequested = FALSE;
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s_efbAccessRequested = FALSE;
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@ -400,6 +401,7 @@ void Shutdown(void)
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s_efbAccessRequested = FALSE;
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s_swapRequested = FALSE;
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DLCache::Shutdown();
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Fifo_Shutdown();
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PostProcessing::Shutdown();
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@ -418,7 +420,6 @@ void Shutdown(void)
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OpenGL_Shutdown();
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}
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void Video_SendFifoData(u8* _uData, u32 len)
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{
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Fifo_SendFifoData(_uData, len);
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@ -435,8 +436,6 @@ void Video_ExitLoop()
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Fifo_ExitLoop();
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}
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// Screenshot and screen message
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void Video_Screenshot(const char *_szFilename)
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