vertex shader for texture converter

This commit is contained in:
degasus 2013-01-11 11:59:42 +01:00
parent 092a99cbd2
commit 60b8e4fb1c
6 changed files with 99 additions and 87 deletions

View file

@ -107,9 +107,12 @@ void ProgramShaderCache::SetProgramBindings ( ProgramShaderCache::PCacheEntry& e
}
// Need to set some attribute locations
glBindAttribLocation(entry.prog_id, SHADER_NORM1_ATTRIB, "rawnorm1");
glBindAttribLocation(entry.prog_id, SHADER_NORM2_ATTRIB, "rawnorm2");
glBindAttribLocation(entry.prog_id, SHADER_POSMTX_ATTRIB, "fposmtx");
glBindAttribLocation(entry.prog_id, SHADER_POSITION_ATTRIB, "vposition");
glBindAttribLocation(entry.prog_id, SHADER_POSMTX_ATTRIB, "fposmtx");
glBindAttribLocation(entry.prog_id, SHADER_TEXTURE0_ATTRIB, "texture0");
glBindAttribLocation(entry.prog_id, SHADER_COLOR0_ATTRIB, "color0");
glBindAttribLocation(entry.prog_id, SHADER_NORM1_ATTRIB, "rawnorm1");
glBindAttribLocation(entry.prog_id, SHADER_NORM2_ATTRIB, "rawnorm2");
}