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TexCache: remove PC_TexFormat
We only support rgba32 for a while now, so there is no need to have everything in common configureable.
This commit is contained in:
parent
37a770bb9f
commit
615ae9f106
10 changed files with 68 additions and 203 deletions
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@ -175,7 +175,7 @@ static const char* texfmt[] = {
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"CZ16L", "0x3D", "0x3E", "0x3F",
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};
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static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat, PC_TexFormat pc_texformat)
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static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat)
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{
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int w = std::min(width, 40);
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int h = std::min(height, 10);
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@ -208,36 +208,8 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
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{
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for (int x=0; x < xcnt; x++)
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{
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switch (pc_texformat)
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{
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case PC_TEX_FMT_I8:
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{
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// TODO: Is this an acceptable way to draw in I8?
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u8 *dtp = (u8*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFF : 0x88;
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break;
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}
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case PC_TEX_FMT_IA8:
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case PC_TEX_FMT_IA4_AS_IA8:
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{
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u16 *dtp = (u16*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
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break;
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}
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case PC_TEX_FMT_RGB565:
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{
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u16 *dtp = (u16*)dst;
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dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
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break;
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}
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default:
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case PC_TEX_FMT_BGRA32:
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{
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int *dtp = (int*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
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break;
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}
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}
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int *dtp = (int*)dst;
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dtp[(y + yoff) * width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
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}
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ptr += 9;
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}
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@ -246,14 +218,12 @@ static void TexDecoder_DrawOverlay(u8 *dst, int width, int height, int texformat
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}
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}
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PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
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void TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
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{
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PC_TexFormat pc_texformat = _TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
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_TexDecoder_DecodeImpl((u32*)dst, src, width, height, texformat, tlut, tlutfmt);
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if (TexFmt_Overlay_Enable && pc_texformat != PC_TEX_FMT_NONE)
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TexDecoder_DrawOverlay(dst, width, height, texformat, pc_texformat);
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return pc_texformat;
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if (TexFmt_Overlay_Enable)
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TexDecoder_DrawOverlay(dst, width, height, texformat);
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}
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static inline u32 DecodePixel_IA8(u16 val)
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@ -604,15 +574,15 @@ void TexDecoder_DecodeTexelRGBA8FromTmem(u8 *dst, const u8 *src_ar, const u8* sr
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dst[2] = val_addr_gb[1]; // B
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}
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PC_TexFormat TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
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void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8 *src_ar, const u8 *src_gb, int width, int height)
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{
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// TODO for someone who cares: Make this less slow!
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for (int y = 0; y < height; ++y)
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{
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for (int x = 0; x < width; ++x)
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{
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TexDecoder_DecodeTexelRGBA8FromTmem(dst, src_ar, src_gb, x, y, width-1);
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dst += 4;
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}
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return PC_TEX_FMT_RGBA32;
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}
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}
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