TexCache: remove PC_TexFormat

We only support rgba32 for a while now, so there is no need to have everything in common configureable.
This commit is contained in:
degasus 2015-01-17 09:46:31 +01:00
parent 37a770bb9f
commit 615ae9f106
10 changed files with 68 additions and 203 deletions

View file

@ -202,7 +202,7 @@ static void DecodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
// TODO: complete SSE2 optimization of less often used texture formats.
// TODO: refactor algorithms using _mm_loadl_epi64 unaligned loads to prefer 128-bit aligned loads.
PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
void _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int height, int texformat, const u8* tlut, TlutFormat tlutfmt)
{
const int Wsteps4 = (width + 3) / 4;
const int Wsteps8 = (width + 7) / 8;
@ -344,7 +344,4 @@ PC_TexFormat _TexDecoder_DecodeImpl(u32 * dst, const u8 * src, int width, int he
break;
}
}
// The "copy" texture formats, too?
return PC_TEX_FMT_RGBA32;
}