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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
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29 changed files with 68 additions and 51 deletions
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@ -64,7 +64,6 @@ public:
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explicit SWShader(ShaderStage stage) : AbstractShader(stage) {}
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~SWShader() = default;
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bool HasBinary() const override { return false; }
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BinaryData GetBinary() const override { return {}; }
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};
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@ -87,7 +86,9 @@ public:
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~SWPipeline() override = default;
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};
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std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config)
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std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return std::make_unique<SWPipeline>();
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}
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