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AbstractPipeline: Support returning "cache data"
"Cache data" can be used to assist a driver with creating pipelines by using previously-compiled shader ISA.
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29 changed files with 68 additions and 51 deletions
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@ -130,8 +130,9 @@ public:
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CreateShaderFromBinary(ShaderStage stage, const void* data, size_t length) = 0;
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virtual std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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virtual std::unique_ptr<AbstractPipeline>
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CreatePipeline(const AbstractPipelineConfig& config) = 0;
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virtual std::unique_ptr<AbstractPipeline> CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data = nullptr,
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size_t cache_data_length = 0) = 0;
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std::unique_ptr<AbstractShader> CreateShaderFromSource(ShaderStage stage,
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const std::string& source);
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