EnhancementsWidget: Unabbreviate function and member names

This commit is contained in:
Dentomologist 2025-04-26 23:51:25 -07:00
commit 61d9002ab4
2 changed files with 55 additions and 56 deletions

View file

@ -33,7 +33,7 @@ EnhancementsWidget::EnhancementsWidget(GraphicsPane* gfx_pane)
: m_game_layer{gfx_pane->GetConfigLayer()}
{
CreateWidgets();
LoadPPShaders();
LoadPostProcessingShaders();
ConnectWidgets();
AddDescriptions();
@ -106,8 +106,8 @@ void EnhancementsWidget::CreateWidgets()
m_ir_combo = new ConfigChoice(resolution_options, Config::GFX_EFB_SCALE, m_game_layer);
m_ir_combo->setMaxVisibleItems(visible_resolution_option_count);
m_aa_combo = new ConfigComplexChoice(Config::GFX_MSAA, Config::GFX_SSAA, m_game_layer);
m_aa_combo->Add(tr("None"), (u32)1, false);
m_antialiasing_combo = new ConfigComplexChoice(Config::GFX_MSAA, Config::GFX_SSAA, m_game_layer);
m_antialiasing_combo->Add(tr("None"), (u32)1, false);
m_texture_filtering_combo =
new ConfigComplexChoice(Config::GFX_ENHANCE_MAX_ANISOTROPY,
@ -137,10 +137,10 @@ void EnhancementsWidget::CreateWidgets()
m_configure_color_correction = new ToolTipPushButton(tr("Configure"));
m_pp_effect = new ConfigStringChoice(VideoCommon::PostProcessing::GetShaderList(),
Config::GFX_ENHANCE_POST_SHADER, m_game_layer);
m_configure_pp_effect = new NonDefaultQPushButton(tr("Configure"));
m_configure_pp_effect->setDisabled(true);
m_post_processing_effect = new ConfigStringChoice(VideoCommon::PostProcessing::GetShaderList(),
Config::GFX_ENHANCE_POST_SHADER, m_game_layer);
m_configure_post_processing_effect = new NonDefaultQPushButton(tr("Configure"));
m_configure_post_processing_effect->setDisabled(true);
m_scaled_efb_copy =
new ConfigBool(tr("Scaled EFB Copy"), Config::GFX_HACK_COPY_EFB_SCALED, m_game_layer);
@ -166,7 +166,7 @@ void EnhancementsWidget::CreateWidgets()
++row;
enhancements_layout->addWidget(new QLabel(tr("Anti-Aliasing:")), row, 0);
enhancements_layout->addWidget(m_aa_combo, row, 1, 1, -1);
enhancements_layout->addWidget(m_antialiasing_combo, row, 1, 1, -1);
++row;
enhancements_layout->addWidget(new QLabel(tr("Texture Filtering:")), row, 0);
@ -182,8 +182,8 @@ void EnhancementsWidget::CreateWidgets()
++row;
enhancements_layout->addWidget(new QLabel(tr("Post-Processing Effect:")), row, 0);
enhancements_layout->addWidget(m_pp_effect, row, 1);
enhancements_layout->addWidget(m_configure_pp_effect, row, 2);
enhancements_layout->addWidget(m_post_processing_effect, row, 1);
enhancements_layout->addWidget(m_configure_post_processing_effect, row, 2);
++row;
enhancements_layout->addWidget(m_scaled_efb_copy, row, 0);
@ -244,7 +244,7 @@ void EnhancementsWidget::ConnectWidgets()
{
connect(m_3d_mode, &QComboBox::currentIndexChanged, [this] {
auto current_stereo_mode = ReadSetting(Config::GFX_STEREO_MODE);
LoadPPShaders();
LoadPostProcessingShaders();
if (current_stereo_mode == StereoMode::SBS || current_stereo_mode == StereoMode::TAB)
m_3d_per_eye_resolution->show();
@ -252,11 +252,12 @@ void EnhancementsWidget::ConnectWidgets()
m_3d_per_eye_resolution->hide();
});
connect(m_pp_effect, &QComboBox::currentIndexChanged, this, &EnhancementsWidget::ShaderChanged);
connect(m_post_processing_effect, &QComboBox::currentIndexChanged, this,
&EnhancementsWidget::ShaderChanged);
connect(m_configure_color_correction, &QPushButton::clicked, this,
&EnhancementsWidget::ConfigureColorCorrection);
connect(m_configure_pp_effect, &QPushButton::clicked, this,
connect(m_configure_post_processing_effect, &QPushButton::clicked, this,
&EnhancementsWidget::ConfigurePostProcessingShader);
}
@ -269,12 +270,12 @@ T EnhancementsWidget::ReadSetting(const Config::Info<T>& setting) const
return Config::Get(setting);
}
void EnhancementsWidget::LoadPPShaders()
void EnhancementsWidget::LoadPostProcessingShaders()
{
auto stereo_mode = ReadSetting(Config::GFX_STEREO_MODE);
const QSignalBlocker blocker(m_pp_effect);
m_pp_effect->clear();
const QSignalBlocker blocker(m_post_processing_effect);
m_post_processing_effect->clear();
// Get shader list
std::vector<std::string> shaders = VideoCommon::PostProcessing::GetShaderList();
@ -286,7 +287,7 @@ void EnhancementsWidget::LoadPPShaders()
// Populate widget
if (stereo_mode != StereoMode::Anaglyph && stereo_mode != StereoMode::Passive)
m_pp_effect->addItem(tr("(off)"));
m_post_processing_effect->addItem(tr("(off)"));
auto selected_shader = ReadSetting(Config::GFX_ENHANCE_POST_SHADER);
@ -294,10 +295,10 @@ void EnhancementsWidget::LoadPPShaders()
for (const auto& shader : shaders)
{
m_pp_effect->addItem(QString::fromStdString(shader));
m_post_processing_effect->addItem(QString::fromStdString(shader));
if (selected_shader == shader)
{
m_pp_effect->setCurrentIndex(m_pp_effect->count() - 1);
m_post_processing_effect->setCurrentIndex(m_post_processing_effect->count() - 1);
found = true;
}
}
@ -312,18 +313,16 @@ void EnhancementsWidget::LoadPPShaders()
else
selected_shader = "";
int index = m_pp_effect->findText(QString::fromStdString(selected_shader));
if (index >= 0)
m_pp_effect->setCurrentIndex(index);
else
m_pp_effect->setCurrentIndex(0);
const int index =
std::max(0, m_post_processing_effect->findText(QString::fromStdString(selected_shader)));
m_post_processing_effect->setCurrentIndex(index);
// Save forced shader, but avoid forcing an option into a game ini layer.
if (m_game_layer == nullptr && ReadSetting(Config::GFX_ENHANCE_POST_SHADER) != selected_shader)
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, selected_shader);
}
m_pp_effect->Load();
m_post_processing_effect->Load();
ShaderChanged();
}
@ -344,20 +343,20 @@ void EnhancementsWidget::OnBackendChanged()
const bool supports_postprocessing = g_backend_info.bSupportsPostProcessing;
if (!supports_postprocessing)
{
m_configure_pp_effect->setEnabled(false);
m_pp_effect->setEnabled(false);
m_pp_effect->setToolTip(
m_configure_post_processing_effect->setEnabled(false);
m_post_processing_effect->setEnabled(false);
m_post_processing_effect->setToolTip(
tr("%1 doesn't support this feature.").arg(tr(g_video_backend->GetDisplayName().c_str())));
}
else if (!m_pp_effect->isEnabled() && supports_postprocessing)
else if (!m_post_processing_effect->isEnabled() && supports_postprocessing)
{
m_configure_pp_effect->setEnabled(true);
m_pp_effect->setEnabled(true);
m_pp_effect->setToolTip(QString{});
LoadPPShaders();
m_configure_post_processing_effect->setEnabled(true);
m_post_processing_effect->setEnabled(true);
m_post_processing_effect->setToolTip(QString{});
LoadPostProcessingShaders();
}
UpdateAAOptions();
UpdateAntialiasingOptions();
}
void EnhancementsWidget::ShaderChanged()
@ -376,15 +375,15 @@ void EnhancementsWidget::ShaderChanged()
Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, shader);
}
if (shader != "" && m_pp_effect->isEnabled())
if (shader != "" && m_post_processing_effect->isEnabled())
{
VideoCommon::PostProcessingConfiguration pp_shader;
pp_shader.LoadShader(shader);
m_configure_pp_effect->setEnabled(pp_shader.HasOptions());
m_configure_post_processing_effect->setEnabled(pp_shader.HasOptions());
}
else
{
m_configure_pp_effect->setEnabled(false);
m_configure_post_processing_effect->setEnabled(false);
}
}
@ -394,24 +393,24 @@ void EnhancementsWidget::OnConfigChanged()
// being global.
m_texture_filtering_combo->setEnabled(ReadSetting(Config::GFX_HACK_FAST_TEXTURE_SAMPLING));
m_arbitrary_mipmap_detection->setEnabled(!ReadSetting(Config::GFX_ENABLE_GPU_TEXTURE_DECODING));
UpdateAAOptions();
UpdateAntialiasingOptions();
// Needs to update after deleting a key for 3d settings.
LoadPPShaders();
LoadPostProcessingShaders();
}
void EnhancementsWidget::UpdateAAOptions()
void EnhancementsWidget::UpdateAntialiasingOptions()
{
const QSignalBlocker blocker_aa(m_aa_combo);
const QSignalBlocker blocker(m_antialiasing_combo);
m_aa_combo->Reset();
m_aa_combo->Add(tr("None"), (u32)1, false);
m_antialiasing_combo->Reset();
m_antialiasing_combo->Add(tr("None"), (u32)1, false);
const std::vector<u32>& aa_modes = g_backend_info.AAModes;
for (const u32 aa_mode : aa_modes)
{
if (aa_mode > 1)
m_aa_combo->Add(tr("%1x MSAA").arg(aa_mode), aa_mode, false);
m_antialiasing_combo->Add(tr("%1x MSAA").arg(aa_mode), aa_mode, false);
}
if (g_backend_info.bSupportsSSAA)
@ -419,11 +418,11 @@ void EnhancementsWidget::UpdateAAOptions()
for (const u32 aa_mode : aa_modes)
{
if (aa_mode > 1)
m_aa_combo->Add(tr("%1x SSAA").arg(aa_mode), aa_mode, true);
m_antialiasing_combo->Add(tr("%1x SSAA").arg(aa_mode), aa_mode, true);
}
}
m_aa_combo->Refresh();
m_antialiasing_combo->Refresh();
// Backend info can't be populated in the local game settings window. Only enable local game AA
// edits when the backend info is correct - global and local have the same backend.
@ -431,7 +430,7 @@ void EnhancementsWidget::UpdateAAOptions()
m_game_layer == nullptr || !m_game_layer->Exists(Config::MAIN_GFX_BACKEND.GetLocation()) ||
Config::Get(Config::MAIN_GFX_BACKEND) == m_game_layer->Get(Config::MAIN_GFX_BACKEND);
m_aa_combo->setEnabled(m_aa_combo->count() > 1 && good_info);
m_antialiasing_combo->setEnabled(m_antialiasing_combo->count() > 1 && good_info);
}
void EnhancementsWidget::AddDescriptions()
@ -566,8 +565,8 @@ void EnhancementsWidget::AddDescriptions()
m_ir_combo->SetTitle(tr("Internal Resolution"));
m_ir_combo->SetDescription(tr(TR_INTERNAL_RESOLUTION_DESCRIPTION));
m_aa_combo->SetTitle(tr("Anti-Aliasing"));
m_aa_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION));
m_antialiasing_combo->SetTitle(tr("Anti-Aliasing"));
m_antialiasing_combo->SetDescription(tr(TR_ANTIALIAS_DESCRIPTION));
m_texture_filtering_combo->SetTitle(tr("Texture Filtering"));
m_texture_filtering_combo->SetDescription(tr(TR_FORCE_TEXTURE_FILTERING_DESCRIPTION));
@ -578,8 +577,8 @@ void EnhancementsWidget::AddDescriptions()
m_configure_color_correction->SetTitle(tr("Color Correction"));
m_configure_color_correction->SetDescription(tr(TR_COLOR_CORRECTION_DESCRIPTION));
m_pp_effect->SetTitle(tr("Post-Processing Effect"));
m_pp_effect->SetDescription(tr(TR_POSTPROCESSING_DESCRIPTION));
m_post_processing_effect->SetTitle(tr("Post-Processing Effect"));
m_post_processing_effect->SetDescription(tr(TR_POSTPROCESSING_DESCRIPTION));
m_scaled_efb_copy->SetDescription(tr(TR_SCALED_EFB_COPY_DESCRIPTION));

View file

@ -36,8 +36,8 @@ private:
void AddDescriptions();
void OnBackendChanged();
void UpdateAAOptions();
void LoadPPShaders();
void UpdateAntialiasingOptions();
void LoadPostProcessingShaders();
void ShaderChanged();
void OnConfigChanged();
@ -46,12 +46,12 @@ private:
// Enhancements
ConfigChoice* m_ir_combo;
ConfigComplexChoice* m_aa_combo;
ConfigComplexChoice* m_antialiasing_combo;
ConfigComplexChoice* m_texture_filtering_combo;
ConfigChoice* m_output_resampling_combo;
ConfigStringChoice* m_pp_effect;
ConfigStringChoice* m_post_processing_effect;
ToolTipPushButton* m_configure_color_correction;
QPushButton* m_configure_pp_effect;
QPushButton* m_configure_post_processing_effect;
ConfigBool* m_scaled_efb_copy;
ConfigBool* m_per_pixel_lighting;
ConfigBool* m_widescreen_hack;