From 61ea15cfa68f5bcb27f1391c8a486177b45d372b Mon Sep 17 00:00:00 2001 From: hrydgard Date: Wed, 29 Oct 2008 22:43:27 +0000 Subject: [PATCH] fix idle skipping in wario shake dimension git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1011 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp b/Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp index 7ffa35babd..f1efc91e6a 100644 --- a/Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp +++ b/Source/Core/Core/Src/PowerPC/Jit64/Jit_LoadStore.cpp @@ -97,7 +97,8 @@ namespace Jit64 if (Core::GetStartupParameter().bSkipIdle && inst.OPCD == 32 && (inst.hex & 0xFFFF0000) == 0x800D0000 && - Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x28000000 && + (Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x28000000 || + (Core::GetStartupParameter().bWii && Memory::ReadUnchecked_U32(js.compilerPC + 4) == 0x2C000000)) && Memory::ReadUnchecked_U32(js.compilerPC + 8) == 0x4182fff8) { gpr.Flush(FLUSH_ALL);