ControllerInterface: Remove unused ClearInputState

This commit is contained in:
Jasper St. Pierre 2014-11-13 00:56:32 -08:00
parent 367a42dcfd
commit 61fcfc4bf2
7 changed files with 3 additions and 36 deletions

View file

@ -66,20 +66,6 @@ Device::Output* Device::FindOutput(const std::string &name) const
return nullptr;
}
//
// Device :: ClearInputState
//
// Device classes should override this function
// ControllerInterface will call this when the device returns failure during UpdateInput
// used to try to set all buttons and axes to their default state when user unplugs a gamepad during play
// buttons/axes that were held down at the time of unplugging should be seen as not pressed after unplugging
//
void Device::ClearInputState()
{
// this is going to be called for every UpdateInput call that fails
// kinda slow but, w/e, should only happen when user unplugs a device while playing
}
bool Device::Control::InputGateOn()
{
if (SConfig::GetInstance().m_BackgroundInput)