mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 20:28:56 +00:00
Add Bug to Disable "LoadOp" clear renderpass in vulkan
This optimisation doesn't work on PowerVR's Vulkan implementation. We (incorrectly) disallow Framebuffer objects to be used with a different load or store op than that which they were created with, despite the spec allowing such. This fixes the windwaker intro "smearing"
This commit is contained in:
parent
11057649ee
commit
62e8d25cd1
3 changed files with 17 additions and 1 deletions
|
@ -103,7 +103,10 @@ static BugInfo m_known_bugs[] = {
|
|||
{API_OPENGL, OS_LINUX, VENDOR_MESA, DRIVER_NOUVEAU, Family::UNKNOWN,
|
||||
BUG_SHARED_CONTEXT_SHADER_COMPILATION, -1.0, -1.0, true},
|
||||
{API_VULKAN, OS_ALL, VENDOR_NVIDIA, DRIVER_NVIDIA, Family::UNKNOWN,
|
||||
BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS, -1.0, -1.0, true}};
|
||||
BUG_BROKEN_MSAA_VKCMDCLEARATTACHMENTS, -1.0, -1.0, true},
|
||||
{API_VULKAN, OS_ALL, VENDOR_IMGTEC, DRIVER_IMGTEC, Family::UNKNOWN,
|
||||
BUG_BROKEN_CLEAR_LOADOP_RENDERPASS, -1.0, -1.0, true},
|
||||
};
|
||||
|
||||
static std::map<Bug, BugInfo> m_bugs;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue