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NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals.
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6 changed files with 40 additions and 38 deletions
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@ -1819,7 +1819,7 @@ bool NetPlayServer::SyncSaveData()
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}
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// Set titles for host-side loading in WiiRoot
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SetWiiSyncData(nullptr, titles);
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m_dialog->SetHostWiiSyncTitles(std::move(titles));
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SendChunkedToClients(std::move(pac), 1, "Wii Save Synchronization");
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}
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