mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-17 07:49:21 +00:00
Merge 22fd8b7a36
into 72ef27c157
This commit is contained in:
commit
63a4adfe2e
28 changed files with 293 additions and 9 deletions
File diff suppressed because one or more lines are too long
12
Data/Sys/GameSettings/GAHEGG.ini
Normal file
12
Data/Sys/GameSettings/GAHEGG.ini
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@ -0,0 +1,12 @@
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# GAHEGG - Alien Hominid
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[OnFrame]
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$Limit internal frame rate (speed hack)
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0x80031130:dword:0x60000000
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0x8003113C:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack)
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@ -2,12 +2,12 @@
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[OnFrame]
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# This game does not support Progressive Scan or Dolphin's
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# "Force Progressive" hack. However this patch can be used
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# "Force Progressive" hack. However this patch can be used
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# to substitute field rendering with full frame rendering.
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$Force Progressive Scan
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0x80033062:word:0x000001C0
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0x800330A0:dword:0x60000000
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0x806D0660:dword:0x801640A4
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0x806D0660:dword:0x801670A4
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[OnFrame_Enabled]
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$Force Progressive Scan
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@ -1,4 +1,4 @@
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# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - The Hulk
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# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - Hulk
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[Core]
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# Values set here will override the main Dolphin settings.
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11
Data/Sys/GameSettings/GHKD7D.ini
Normal file
11
Data/Sys/GameSettings/GHKD7D.ini
Normal file
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@ -0,0 +1,11 @@
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# GHKD7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8C94:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKE7D.ini
Normal file
11
Data/Sys/GameSettings/GHKE7D.ini
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@ -0,0 +1,11 @@
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# GHKE7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E7B80:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKF7D.ini
Normal file
11
Data/Sys/GameSettings/GHKF7D.ini
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@ -0,0 +1,11 @@
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# GHKF7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8B14:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKP7D.ini
Normal file
11
Data/Sys/GameSettings/GHKP7D.ini
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@ -0,0 +1,11 @@
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# GHKP7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8C94:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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11
Data/Sys/GameSettings/GHKS7D.ini
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11
Data/Sys/GameSettings/GHKS7D.ini
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@ -0,0 +1,11 @@
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# GHKS7D - Hulk
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[OnFrame]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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0x801E8B14:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
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@ -1,4 +1,4 @@
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# GHQE7D, GHQP7D - The Simpsons Hit & Run
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# GHQE7D, GHQP7D - The Simpsons: Hit & Run
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[Core]
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# Values set here will override the main Dolphin settings.
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@ -13,4 +13,3 @@
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[Video_Hacks]
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ImmediateXFBEnable = False
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@ -1,7 +1,15 @@
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# GHQE7D - The Simpsons: Hit & Run
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[OnFrame]
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$Limit internal frame rate during startup (speed hack)
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0x80276E14:dword:0x60000000
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0x80276E20:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate during startup (speed hack)
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[Gecko]
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$16:9 Widescreen
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$16:9 Widescreen
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04004600 C002A604
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04004604 C09F0014
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04004608 FC002040
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@ -15,5 +23,8 @@ $16:9 Widescreen
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044786B0 3FAAAAAB
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04479F28 3FA33333
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate during startup (speed hack)
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[Gecko_RetroAchievements_Verified]
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$16:9 Widescreen
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@ -1,5 +1,10 @@
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# GHQP7D - The Simpsons: Hit & Run
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[OnFrame]
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$Limit internal frame rate during startup (speed hack)
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0x80277034:dword:0x60000000
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0x80277040:dword:0x60000000
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[Gecko]
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$16:9 Widescreen
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04004600 C002A604
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@ -21,6 +26,9 @@ $60Hz
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04276CD0 38000014
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04276F64 48000008
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate during startup (speed hack)
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[Gecko_RetroAchievements_Verified]
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$16:9 Widescreen
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$60Hz
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12
Data/Sys/GameSettings/GMNE78.ini
Normal file
12
Data/Sys/GameSettings/GMNE78.ini
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@ -0,0 +1,12 @@
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# GMNE78 - Monsters, Inc. Scream Arena
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80149C38:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GMNP78.ini
Normal file
12
Data/Sys/GameSettings/GMNP78.ini
Normal file
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@ -0,0 +1,12 @@
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# GMNP78 - Monsters, Inc. Scream Arena
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x8014CF88:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRE78r0.ini
Normal file
12
Data/Sys/GameSettings/GTRE78r0.ini
Normal file
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@ -0,0 +1,12 @@
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# GTRE78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101A80:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRE78r1.ini
Normal file
12
Data/Sys/GameSettings/GTRE78r1.ini
Normal file
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@ -0,0 +1,12 @@
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# GTRE78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101B08:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRJ8N.ini
Normal file
12
Data/Sys/GameSettings/GTRJ8N.ini
Normal file
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@ -0,0 +1,12 @@
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# GTRJ8N - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x8010F210:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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12
Data/Sys/GameSettings/GTRP78.ini
Normal file
12
Data/Sys/GameSettings/GTRP78.ini
Normal file
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@ -0,0 +1,12 @@
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# GTRP78 - Tetris Worlds
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[OnFrame]
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# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
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$Limit internal FPS to VPS (improves performance)
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0x80101390:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal FPS to VPS (improves performance)
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[Patches_RetroAchievements_Verified]
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$Limit internal FPS to VPS (improves performance)
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16
Data/Sys/GameSettings/R7XE69.ini
Normal file
16
Data/Sys/GameSettings/R7XE69.ini
Normal file
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@ -0,0 +1,16 @@
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# R7XE69 - Need for Speed: Nitro
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[OnFrame]
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# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
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#
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# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
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# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
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# but sleeps instead of spinlocking when there is no thread to execute.
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$Speed hack
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0x802B2908:dword:0x4826F5C9
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[OnFrame_Enabled]
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$Speed hack
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[Patches_RetroAchievements_Verified]
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$Speed hack
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16
Data/Sys/GameSettings/R7XJ13.ini
Normal file
16
Data/Sys/GameSettings/R7XJ13.ini
Normal file
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@ -0,0 +1,16 @@
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# R7XJ13 - Need for Speed: Nitro
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[OnFrame]
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# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
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#
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# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
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# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
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# but sleeps instead of spinlocking when there is no thread to execute.
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$Speed hack
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0x802B3118:dword:0x4826F5B9
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[OnFrame_Enabled]
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$Speed hack
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[Patches_RetroAchievements_Verified]
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$Speed hack
|
16
Data/Sys/GameSettings/R7XP69.ini
Normal file
16
Data/Sys/GameSettings/R7XP69.ini
Normal file
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@ -0,0 +1,16 @@
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# R7XP69 - Need for Speed: Nitro
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[OnFrame]
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# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
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#
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# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
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# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
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# but sleeps instead of spinlocking when there is no thread to execute.
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$Speed hack
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0x802B2908:dword:0x4826F5C9
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[OnFrame_Enabled]
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$Speed hack
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[Patches_RetroAchievements_Verified]
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$Speed hack
|
11
Data/Sys/GameSettings/RB7E54.ini
Normal file
11
Data/Sys/GameSettings/RB7E54.ini
Normal file
|
@ -0,0 +1,11 @@
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# RB7E54 - Bully: Scholarship Edition
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[OnFrame]
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$Limit internal frame rate in loading screens (fix hangs)
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0x8039C7B8:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate in loading screens (fix hangs)
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||||
[Patches_RetroAchievements_Verified]
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||||
$Limit internal frame rate in loading screens (fix hangs)
|
11
Data/Sys/GameSettings/RB7P54.ini
Normal file
11
Data/Sys/GameSettings/RB7P54.ini
Normal file
|
@ -0,0 +1,11 @@
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|||
# RB7P54 - Bully: Scholarship Edition
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[OnFrame]
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$Limit internal frame rate in loading screens (fix hangs)
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0x8039C7f8:dword:0x60000000
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[OnFrame_Enabled]
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$Limit internal frame rate in loading screens (fix hangs)
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[Patches_RetroAchievements_Verified]
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$Limit internal frame rate in loading screens (fix hangs)
|
15
Data/Sys/GameSettings/RRBE41.ini
Normal file
15
Data/Sys/GameSettings/RRBE41.ini
Normal file
|
@ -0,0 +1,15 @@
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|||
# RRBE41 - Rayman Raving Rabbids
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[OnFrame]
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# The game's idle loop is composed of two parts that alternate by branching to each other.
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# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
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# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
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# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
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$Idle loop speed hack
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0x803564B0:dword:0x4082FFF8
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[OnFrame_Enabled]
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$Idle loop speed hack
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||||
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||||
[Patches_RetroAchievements_Verified]
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$Idle loop speed hack
|
15
Data/Sys/GameSettings/RRBJ41.ini
Normal file
15
Data/Sys/GameSettings/RRBJ41.ini
Normal file
|
@ -0,0 +1,15 @@
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|||
# RRBJ41 - Rayman Raving Rabbids
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|
||||
[OnFrame]
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# The game's idle loop is composed of two parts that alternate by branching to each other.
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# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
|
||||
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
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# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
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$Idle loop speed hack
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||||
0x803562AC:dword:0x4082FFF8
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||||
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||||
[OnFrame_Enabled]
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||||
$Idle loop speed hack
|
||||
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||||
[Patches_RetroAchievements_Verified]
|
||||
$Idle loop speed hack
|
15
Data/Sys/GameSettings/RRBP41.ini
Normal file
15
Data/Sys/GameSettings/RRBP41.ini
Normal file
|
@ -0,0 +1,15 @@
|
|||
# RRBP41 - Rayman Raving Rabbids
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||||
|
||||
[OnFrame]
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||||
# The game's idle loop is composed of two parts that alternate by branching to each other.
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||||
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
|
||||
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
|
||||
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
|
||||
$Idle loop speed hack
|
||||
0x803567A0:dword:0x4082FFF8
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Idle loop speed hack
|
||||
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Idle loop speed hack
|
12
Data/Sys/GameSettings/SC2.ini
Normal file
12
Data/Sys/GameSettings/SC2.ini
Normal file
|
@ -0,0 +1,12 @@
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|||
# SC2E8P, SC2P8P - Conduit 2
|
||||
|
||||
[OnFrame]
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||||
$Limit internal frame rate (speed hack)
|
||||
0x8003A910:dword:0x60000000
|
||||
0x8003A904:dword:0x60000000
|
||||
|
||||
[OnFrame_Enabled]
|
||||
$Limit internal frame rate (speed hack)
|
||||
|
||||
[Patches_RetroAchievements_Verified]
|
||||
$Limit internal frame rate (speed hack)
|
|
@ -89,8 +89,8 @@ public:
|
|||
static constexpr std::string_view BLUE = "#0B71C1";
|
||||
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
|
||||
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
|
||||
0x29, 0x4C, 0xBD, 0x08, 0xF0, 0x5F, 0x47, 0x94, 0xC9, 0xB8,
|
||||
0x05, 0x2E, 0x5C, 0xD6, 0x14, 0x48, 0xFA, 0x07, 0xE8, 0x53};
|
||||
0x94, 0xFA, 0x1C, 0xF8, 0x93, 0x64, 0x1D, 0x8C, 0xAD, 0xF1,
|
||||
0x53, 0xBC, 0x79, 0xC2, 0xBF, 0xCE, 0x39, 0xEE, 0x4E, 0xA3};
|
||||
|
||||
struct LeaderboardEntry
|
||||
{
|
||||
|
|
Loading…
Add table
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Reference in a new issue