mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-08-18 16:30:12 +00:00
Merge 22fd8b7a36
into 72ef27c157
This commit is contained in:
commit
63a4adfe2e
28 changed files with 293 additions and 9 deletions
File diff suppressed because one or more lines are too long
12
Data/Sys/GameSettings/GAHEGG.ini
Normal file
12
Data/Sys/GameSettings/GAHEGG.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GAHEGG - Alien Hominid
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
0x80031130:dword:0x60000000
|
||||||
|
0x8003113C:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack)
|
|
@ -2,12 +2,12 @@
|
||||||
|
|
||||||
[OnFrame]
|
[OnFrame]
|
||||||
# This game does not support Progressive Scan or Dolphin's
|
# This game does not support Progressive Scan or Dolphin's
|
||||||
# "Force Progressive" hack. However this patch can be used
|
# "Force Progressive" hack. However this patch can be used
|
||||||
# to substitute field rendering with full frame rendering.
|
# to substitute field rendering with full frame rendering.
|
||||||
$Force Progressive Scan
|
$Force Progressive Scan
|
||||||
0x80033062:word:0x000001C0
|
0x80033062:word:0x000001C0
|
||||||
0x800330A0:dword:0x60000000
|
0x800330A0:dword:0x60000000
|
||||||
0x806D0660:dword:0x801640A4
|
0x806D0660:dword:0x801670A4
|
||||||
[OnFrame_Enabled]
|
[OnFrame_Enabled]
|
||||||
$Force Progressive Scan
|
$Force Progressive Scan
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - The Hulk
|
# GHKD7D, GHKE7D, GHKF7D, GHKP7D, GHKS7D - Hulk
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
|
|
11
Data/Sys/GameSettings/GHKD7D.ini
Normal file
11
Data/Sys/GameSettings/GHKD7D.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# GHKD7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8C94:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
11
Data/Sys/GameSettings/GHKE7D.ini
Normal file
11
Data/Sys/GameSettings/GHKE7D.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# GHKE7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E7B80:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
11
Data/Sys/GameSettings/GHKF7D.ini
Normal file
11
Data/Sys/GameSettings/GHKF7D.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# GHKF7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8B14:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
11
Data/Sys/GameSettings/GHKP7D.ini
Normal file
11
Data/Sys/GameSettings/GHKP7D.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# GHKP7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8C94:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
11
Data/Sys/GameSettings/GHKS7D.ini
Normal file
11
Data/Sys/GameSettings/GHKS7D.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# GHKS7D - Hulk
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
0x801E8B14:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack, also fixes audio and gameplay bugs)
|
|
@ -1,4 +1,4 @@
|
||||||
# GHQE7D, GHQP7D - The Simpsons Hit & Run
|
# GHQE7D, GHQP7D - The Simpsons: Hit & Run
|
||||||
|
|
||||||
[Core]
|
[Core]
|
||||||
# Values set here will override the main Dolphin settings.
|
# Values set here will override the main Dolphin settings.
|
||||||
|
@ -13,4 +13,3 @@
|
||||||
|
|
||||||
[Video_Hacks]
|
[Video_Hacks]
|
||||||
ImmediateXFBEnable = False
|
ImmediateXFBEnable = False
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,15 @@
|
||||||
# GHQE7D - The Simpsons: Hit & Run
|
# GHQE7D - The Simpsons: Hit & Run
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
0x80276E14:dword:0x60000000
|
||||||
|
0x80276E20:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
|
||||||
[Gecko]
|
[Gecko]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
04004600 C002A604
|
04004600 C002A604
|
||||||
04004604 C09F0014
|
04004604 C09F0014
|
||||||
04004608 FC002040
|
04004608 FC002040
|
||||||
|
@ -15,5 +23,8 @@ $16:9 Widescreen
|
||||||
044786B0 3FAAAAAB
|
044786B0 3FAAAAAB
|
||||||
04479F28 3FA33333
|
04479F28 3FA33333
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
|
||||||
[Gecko_RetroAchievements_Verified]
|
[Gecko_RetroAchievements_Verified]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
|
|
|
@ -1,5 +1,10 @@
|
||||||
# GHQP7D - The Simpsons: Hit & Run
|
# GHQP7D - The Simpsons: Hit & Run
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
0x80277034:dword:0x60000000
|
||||||
|
0x80277040:dword:0x60000000
|
||||||
|
|
||||||
[Gecko]
|
[Gecko]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
04004600 C002A604
|
04004600 C002A604
|
||||||
|
@ -21,6 +26,9 @@ $60Hz
|
||||||
04276CD0 38000014
|
04276CD0 38000014
|
||||||
04276F64 48000008
|
04276F64 48000008
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate during startup (speed hack)
|
||||||
|
|
||||||
[Gecko_RetroAchievements_Verified]
|
[Gecko_RetroAchievements_Verified]
|
||||||
$16:9 Widescreen
|
$16:9 Widescreen
|
||||||
$60Hz
|
$60Hz
|
||||||
|
|
12
Data/Sys/GameSettings/GMNE78.ini
Normal file
12
Data/Sys/GameSettings/GMNE78.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GMNE78 - Monsters, Inc. Scream Arena
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80149C38:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
12
Data/Sys/GameSettings/GMNP78.ini
Normal file
12
Data/Sys/GameSettings/GMNP78.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GMNP78 - Monsters, Inc. Scream Arena
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x8014CF88:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
12
Data/Sys/GameSettings/GTRE78r0.ini
Normal file
12
Data/Sys/GameSettings/GTRE78r0.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GTRE78 - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80101A80:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
12
Data/Sys/GameSettings/GTRE78r1.ini
Normal file
12
Data/Sys/GameSettings/GTRE78r1.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GTRE78 - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80101B08:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
12
Data/Sys/GameSettings/GTRJ8N.ini
Normal file
12
Data/Sys/GameSettings/GTRJ8N.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GTRJ8N - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x8010F210:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
12
Data/Sys/GameSettings/GTRP78.ini
Normal file
12
Data/Sys/GameSettings/GTRP78.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# GTRP78 - Tetris Worlds
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# After `GXDrawDone`, `nop` a branch that skips a call to `VIWaitForRetrace`.
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
0x80101390:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal FPS to VPS (improves performance)
|
16
Data/Sys/GameSettings/R7XE69.ini
Normal file
16
Data/Sys/GameSettings/R7XE69.ini
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
# R7XE69 - Need for Speed: Nitro
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
|
||||||
|
#
|
||||||
|
# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
|
||||||
|
# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
|
||||||
|
# but sleeps instead of spinlocking when there is no thread to execute.
|
||||||
|
$Speed hack
|
||||||
|
0x802B2908:dword:0x4826F5C9
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Speed hack
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Speed hack
|
16
Data/Sys/GameSettings/R7XJ13.ini
Normal file
16
Data/Sys/GameSettings/R7XJ13.ini
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
# R7XJ13 - Need for Speed: Nitro
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
|
||||||
|
#
|
||||||
|
# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
|
||||||
|
# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
|
||||||
|
# but sleeps instead of spinlocking when there is no thread to execute.
|
||||||
|
$Speed hack
|
||||||
|
0x802B3118:dword:0x4826F5B9
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Speed hack
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Speed hack
|
16
Data/Sys/GameSettings/R7XP69.ini
Normal file
16
Data/Sys/GameSettings/R7XP69.ini
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
# R7XP69 - Need for Speed: Nitro
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# Changes an idle loop that Dolphin is unable to detect, to one that it can detect.
|
||||||
|
#
|
||||||
|
# The loop waits for a vblank interrupt, spamming `OSYieldThread` in the meantime.
|
||||||
|
# The patch replaces the call to `VIWaitForRetrace`, which still executes the other threads,
|
||||||
|
# but sleeps instead of spinlocking when there is no thread to execute.
|
||||||
|
$Speed hack
|
||||||
|
0x802B2908:dword:0x4826F5C9
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Speed hack
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Speed hack
|
11
Data/Sys/GameSettings/RB7E54.ini
Normal file
11
Data/Sys/GameSettings/RB7E54.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# RB7E54 - Bully: Scholarship Edition
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
0x8039C7B8:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
11
Data/Sys/GameSettings/RB7P54.ini
Normal file
11
Data/Sys/GameSettings/RB7P54.ini
Normal file
|
@ -0,0 +1,11 @@
|
||||||
|
# RB7P54 - Bully: Scholarship Edition
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
0x8039C7f8:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate in loading screens (fix hangs)
|
15
Data/Sys/GameSettings/RRBE41.ini
Normal file
15
Data/Sys/GameSettings/RRBE41.ini
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
# RRBE41 - Rayman Raving Rabbids
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# The game's idle loop is composed of two parts that alternate by branching to each other.
|
||||||
|
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
|
||||||
|
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
|
||||||
|
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
|
||||||
|
$Idle loop speed hack
|
||||||
|
0x803564B0:dword:0x4082FFF8
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Idle loop speed hack
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Idle loop speed hack
|
15
Data/Sys/GameSettings/RRBJ41.ini
Normal file
15
Data/Sys/GameSettings/RRBJ41.ini
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
# RRBJ41 - Rayman Raving Rabbids
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# The game's idle loop is composed of two parts that alternate by branching to each other.
|
||||||
|
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
|
||||||
|
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
|
||||||
|
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
|
||||||
|
$Idle loop speed hack
|
||||||
|
0x803562AC:dword:0x4082FFF8
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Idle loop speed hack
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Idle loop speed hack
|
15
Data/Sys/GameSettings/RRBP41.ini
Normal file
15
Data/Sys/GameSettings/RRBP41.ini
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
# RRBP41 - Rayman Raving Rabbids
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
# The game's idle loop is composed of two parts that alternate by branching to each other.
|
||||||
|
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
|
||||||
|
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
|
||||||
|
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
|
||||||
|
$Idle loop speed hack
|
||||||
|
0x803567A0:dword:0x4082FFF8
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Idle loop speed hack
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Idle loop speed hack
|
12
Data/Sys/GameSettings/SC2.ini
Normal file
12
Data/Sys/GameSettings/SC2.ini
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
# SC2E8P, SC2P8P - Conduit 2
|
||||||
|
|
||||||
|
[OnFrame]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
0x8003A910:dword:0x60000000
|
||||||
|
0x8003A904:dword:0x60000000
|
||||||
|
|
||||||
|
[OnFrame_Enabled]
|
||||||
|
$Limit internal frame rate (speed hack)
|
||||||
|
|
||||||
|
[Patches_RetroAchievements_Verified]
|
||||||
|
$Limit internal frame rate (speed hack)
|
|
@ -89,8 +89,8 @@ public:
|
||||||
static constexpr std::string_view BLUE = "#0B71C1";
|
static constexpr std::string_view BLUE = "#0B71C1";
|
||||||
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
|
static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
|
||||||
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
|
static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
|
||||||
0x29, 0x4C, 0xBD, 0x08, 0xF0, 0x5F, 0x47, 0x94, 0xC9, 0xB8,
|
0x94, 0xFA, 0x1C, 0xF8, 0x93, 0x64, 0x1D, 0x8C, 0xAD, 0xF1,
|
||||||
0x05, 0x2E, 0x5C, 0xD6, 0x14, 0x48, 0xFA, 0x07, 0xE8, 0x53};
|
0x53, 0xBC, 0x79, 0xC2, 0xBF, 0xCE, 0x39, 0xEE, 0x4E, 0xA3};
|
||||||
|
|
||||||
struct LeaderboardEntry
|
struct LeaderboardEntry
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue