Core: Remove UpdateFPSDisplay

This is effectively unused, as the window handles that we pass to the
GLInterface are window handles for the frame which isn't ever a real
toplevel window. Host_UpdateTitle is what actually sets the proper title
on the render window.
This commit is contained in:
Jasper St. Pierre 2014-08-06 22:38:39 -04:00
commit 63f1a16969
16 changed files with 0 additions and 49 deletions

View file

@ -55,12 +55,6 @@ bool cInterfaceWGL::PeekMessages()
return TRUE;
}
// Show the current FPS
void cInterfaceWGL::UpdateFPSDisplay(const std::string& text)
{
SetWindowTextA(m_window_handle, text.c_str());
}
// Create rendering window.
// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
bool cInterfaceWGL::Create(void *window_handle)