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Core: Remove UpdateFPSDisplay
This is effectively unused, as the window handles that we pass to the GLInterface are window handles for the frame which isn't ever a real toplevel window. Host_UpdateTitle is what actually sets the proper title on the render window.
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@ -48,7 +48,6 @@ class VideoSoftware : public VideoBackend
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void UpdateFPSDisplay(const std::string&) override;
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unsigned int PeekMessages() override;
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;
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