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VideoConfig: Add SupportsPartialDepthCopies to backend info
D3D11 doesn't support partial copies of depth buffers via CopySubResource(), so we need to use a different path for the EFB cache.
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@ -216,6 +216,7 @@ struct VideoConfig final
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bool bSupportsFramebufferFetch; // Used as an alternative to dual-source blend on GLES
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bool bSupportsBackgroundCompiling;
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bool bSupportsLargePoints;
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bool bSupportsPartialDepthCopies;
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} backend_info;
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// Utility
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