fix some comments, some files with mixed line endings, some warnings.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2008-10-03 17:22:35 +00:00
parent e8e8caea8f
commit 655bc23322
12 changed files with 45 additions and 37 deletions

View file

@ -16,11 +16,11 @@
// http://code.google.com/p/dolphin-emu/
//DL facts:
// Ikaruga uses NO display lists!
// Ikaruga uses (nearly) NO display lists!
// Zelda WW uses TONS of display lists
// Zelda TP uses almost 100% display lists except menus (we like this!)
// Note that it IS NOT POSSIBLE to precompile display lists! You can compile them as they are
// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
// and hope that the vertex format doesn't change, though, if you do it just when they are
// called. The reason is that the vertex format affects the sizes of the vertices.
@ -49,7 +49,7 @@
DecodedVArray tempvarray;
// TODO (mb2): all! DataReader inline for DX9
#ifdef DATAREADER_INLINE
u8 *g_pVideoData=0;
u8 *g_pVideoData = 0;
#endif
void Decode();