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fix some comments, some files with mixed line endings, some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@757 8ced0084-cf51-0410-be5f-012b33b47a6e
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12 changed files with 45 additions and 37 deletions
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@ -16,11 +16,11 @@
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// http://code.google.com/p/dolphin-emu/
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//DL facts:
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// Ikaruga uses NO display lists!
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// Ikaruga uses (nearly) NO display lists!
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// Zelda WW uses TONS of display lists
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// Zelda TP uses almost 100% display lists except menus (we like this!)
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// Note that it IS NOT POSSIBLE to precompile display lists! You can compile them as they are
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// Note that it IS NOT GENERALLY POSSIBLE to precompile display lists! You can compile them as they are
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// and hope that the vertex format doesn't change, though, if you do it just when they are
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// called. The reason is that the vertex format affects the sizes of the vertices.
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@ -49,7 +49,7 @@
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DecodedVArray tempvarray;
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// TODO (mb2): all! DataReader inline for DX9
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#ifdef DATAREADER_INLINE
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u8 *g_pVideoData=0;
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u8 *g_pVideoData = 0;
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#endif
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void Decode();
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