New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5619 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-06-05 05:30:23 +00:00
parent 6b872bb81c
commit 656ff26ed8
12 changed files with 257 additions and 196 deletions

View file

@ -1,7 +1,7 @@
#include "ConfigDiag.h"
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s );
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s )
static Plugin* g_plugin;
@ -76,31 +76,14 @@ void PadSettingCheckBox::UpdateValue()
value = 0.01 * GetValue();
}
PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControllerEmu::ControlGroup::Setting* const setting )
: wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
, value(setting->value)
{
Append( wxT("0") );
for ( unsigned int i = setting->low; i<=setting->high; ++i )
{
std::ostringstream ss;
ss << i;
Append( wxString::FromAscii( ss.str().c_str() ) );
}
UpdateGUI();
}
void PadSettingChoice::UpdateGUI()
{
std::ostringstream ss;
ss << int(value * 100);
SetSelection( FindString( wxString::FromAscii( ss.str().c_str() ) ) );
SetValue(value * 100);
}
void PadSettingChoice::UpdateValue()
{
value = float( atoi( GetStringSelection().mb_str() ) ) / 100;
value = float(GetValue()) / 100;
}
ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs )
@ -383,6 +366,20 @@ void GamepadPage::ConfigControl( wxCommandEvent& event )
UpdateGUI();
}
void GamepadPage::ClearControl( wxCommandEvent& event )
{
ControlButton* const btn = (ControlButton*)event.GetEventObject();
btn->control_reference->control_qualifier.name.clear();
btn->control_reference->device_qualifier = controller->default_device;
g_plugin->controls_crit.Enter();
controller->UpdateReferences( g_plugin->controller_interface );
g_plugin->controls_crit.Leave();
// update changes
UpdateGUI();
}
void ControlDialog::DetectControl( wxCommandEvent& event )
{
// some hacks
@ -628,25 +625,27 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
ControlButton* const control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
control_button->SetFont(m_SmallFont);
ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
adv_button->SetFont(m_SmallFont);
controls.push_back( control_button );
control_buttons.push_back( control_button );
control_button->SetToolTip(wxT("Right-click for more options.\nMiddle-click to clear."));
_connect_macro_( control_button, GamepadPage::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
_connect_macro_( adv_button, GamepadPage::ConfigControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
_connect_macro_( control_button, GamepadPage::ConfigControl, wxEVT_RIGHT_UP, eventsink );
_connect_macro_( control_button, GamepadPage::ClearControl, wxEVT_MIDDLE_DOWN, eventsink );
wxBoxSizer* const control_sizer = new wxBoxSizer( wxHORIZONTAL );
control_sizer->AddStretchSpacer( 1 );
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 5 );
control_sizer->Add( label, 0, wxCENTER | wxRIGHT, 3 );
control_sizer->Add( control_button, 0, 0, 0 );
control_sizer->Add( adv_button, 0, 0, 5 );
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 5 );
Add( control_sizer, 0, wxEXPAND|wxLEFT|wxRIGHT, 3 );
}
wxMemoryDC dc;
switch ( group->type )
{
case GROUP_TYPE_STICK :
@ -655,11 +654,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
case GROUP_TYPE_FORCE :
{
wxBitmap bitmap(64, 64);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
std::vector< ControllerEmu::ControlGroup::Setting* >::const_iterator
@ -670,7 +666,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
for ( ; i!=e; ++i )
{
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
options.push_back( cbox );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ) );
szr->Add( cbox, 0, wxLEFT, 0 );
@ -678,31 +674,31 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
wxBoxSizer* const h_szr = new wxBoxSizer( wxHORIZONTAL );
h_szr->Add( szr, 1, 0, 5 );
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
h_szr->Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 5 );
Add( h_szr, 0, wxEXPAND|wxLEFT|wxCENTER|wxTOP, 3 );
}
break;
case GROUP_TYPE_BUTTONS :
{
wxBitmap bitmap(int(12*group->controls.size()+1), 12);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
PadSettingChoice* const threshold_cbox = new PadSettingChoice( parent, group->settings[0] );
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( threshold_cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
threshold_cbox->SetToolTip(wxT("Adjust the analog control pressure required to activate buttons."));
options.push_back( threshold_cbox );
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 5 );
szr->Add( threshold_cbox, 0, wxRIGHT, 5 );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( group->settings[0]->name ) ), 0, wxCENTER|wxRIGHT, 3 );
szr->Add( threshold_cbox, 0, wxRIGHT, 3 );
Add( szr, 0, wxALL|wxCENTER, 5 );
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
Add( szr, 0, wxALL|wxCENTER, 3 );
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
}
break;
case GROUP_TYPE_MIXED_TRIGGERS :
@ -716,10 +712,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
width = 64;
}
wxBitmap bitmap(width, height+1);
wxMemoryDC dc;
dc.SelectObject(bitmap);
dc.Clear();
dc.SelectObject(wxNullBitmap);
static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
std::vector<ControllerEmu::ControlGroup::Setting*>::const_iterator
@ -728,15 +722,15 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
for ( ; i!=e; ++i )
{
PadSettingChoice* cbox = new PadSettingChoice( parent, *i );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( cbox, GamepadPage::AdjustSetting, wxEVT_COMMAND_SPINCTRL_UPDATED, eventsink );
options.push_back( cbox );
wxBoxSizer* const szr = new wxBoxSizer( wxHORIZONTAL );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 5 );
szr->Add( cbox, 0, wxRIGHT, 5 );
Add( szr, 0, wxALL|wxCENTER, 5 );
szr->Add( new wxStaticText( parent, -1, wxString::FromAscii( (*i)->name ) ), 0, wxCENTER|wxRIGHT, 3 );
szr->Add( cbox, 0, wxRIGHT, 3 );
Add( szr, 0, wxALL|wxCENTER, 3 );
}
Add( static_bitmap, 0, wxALL|wxCENTER, 5 );
Add( static_bitmap, 0, wxALL|wxCENTER, 3 );
}
break;
case GROUP_TYPE_EXTENSION :
@ -749,8 +743,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
_connect_macro_( attachments, GamepadPage::AdjustSetting, wxEVT_COMMAND_CHOICE_SELECTED, eventsink );
_connect_macro_( configure, GamepadPage::ConfigExtension, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 5 );
Add( configure, 0, wxALL|wxEXPAND, 5 );
Add( attachments, 0, wxTOP|wxLEFT|wxRIGHT|wxEXPAND, 3 );
Add( configure, 0, wxALL|wxEXPAND, 3 );
}
break;
default :
@ -773,6 +767,8 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
break;
}
dc.SelectObject(wxNullBitmap);
//AddStretchSpacer( 0 );
}
@ -827,12 +823,12 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 5 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 5 );
device_sbox->Add( device_cbox, 1, wxLEFT|wxRIGHT, 3 );
device_sbox->Add( refresh_button, 0, wxRIGHT|wxBOTTOM, 3 );
wxStaticBoxSizer* const clear_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Clear") );
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 3 );
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
@ -846,10 +842,10 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
profile_sbox->Add( psave_btn, 0, 0, 5 );
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 5 );
profile_sbox->Add( profile_cbox, 1, wxLEFT, 3 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 3 );
profile_sbox->Add( psave_btn, 0, 0, 3 );
profile_sbox->Add( pdelete_btn, 0, wxRIGHT|wxBOTTOM, 3 );
wxBoxSizer* const dio = new wxBoxSizer( wxHORIZONTAL );
dio->Add( device_sbox, 1, wxEXPAND|wxRIGHT, 5 );