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Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
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15 changed files with 197 additions and 194 deletions
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@ -360,4 +360,40 @@ void VertexLoader::RunVertices(int count)
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this->m_counter = count;
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((void (*)())((void*)&m_compiledCode[0]))();
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}*/
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}
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DecodedVArray tempvarray;
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namespace VertexLoaderManager
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{
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void Init()
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{
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tempvarray.Create(65536*3, 1, 8, 3, 2, 8);
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}
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void Shutdown()
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{
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tempvarray.Destroy();
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}
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int GetVertexSize(int vat)
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{
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VertexLoader& vtxLoader = g_VertexLoaders[vat];
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vtxLoader.Setup();
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return vtxLoader.GetVertexSize();
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}
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void RunVertices(int vat, int primitive, int num_vertices)
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{
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tempvarray.Reset();
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VertexLoader::SetVArray(&tempvarray);
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VertexLoader& vtxLoader = g_VertexLoaders[vat];
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vtxLoader.Setup();
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vtxLoader.PrepareRun();
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int vsize = vtxLoader.GetVertexSize();
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vtxLoader.RunVertices(num_vertices);
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VertexManager::AddVertices(primitive, num_vertices, &tempvarray);
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}
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}
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