OGL: reimplement SSAA based on ARB_gpu_shader5

So i965 shall support it again.
This commit is contained in:
degasus 2015-09-07 22:21:11 +02:00
parent 5520155e14
commit 664beea538
2 changed files with 4 additions and 4 deletions

View file

@ -559,6 +559,7 @@ void ProgramShaderCache::CreateHeader()
"%s\n" // Sampler binding
"%s\n" // storage buffer
"%s\n" // shader5
"%s\n" // SSAA
"%s\n" // Geometry point size
"%s\n" // AEP
"%s\n" // texture buffer
@ -595,6 +596,7 @@ void ProgramShaderCache::CreateHeader()
, g_ActiveConfig.backend_info.bSupportsBindingLayout ? "#define SAMPLER_BINDING(x) layout(binding = x)" : "#define SAMPLER_BINDING(x)"
, g_ActiveConfig.backend_info.bSupportsBBox ? "#extension GL_ARB_shader_storage_buffer_object : enable" : ""
, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsGSInstancing ? "#extension GL_ARB_gpu_shader5 : enable" : ""
, v < GLSL_400 && g_ActiveConfig.backend_info.bSupportsSSAA ? "#extension GL_ARB_sample_shading : enable" : ""
, SupportedESPointSize.c_str()
, g_ogl_config.bSupportsAEP ? "#extension GL_ANDROID_extension_pack_es31a : enable" : ""
, v < GLSL_140 && g_ActiveConfig.backend_info.bSupportsPaletteConversion ? "#extension GL_ARB_texture_buffer_object : enable" : ""