diff --git a/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp b/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp index 667c1db2ed..bb89bc058a 100644 --- a/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp +++ b/Source/Core/Core/HW/EXI/EXI_DeviceSlippi.cpp @@ -201,6 +201,8 @@ CEXISlippi::~CEXISlippi() localSelections.Reset(); + g_playbackStatus->resetPlayback(); + // TODO: ENET shutdown should maybe be done at app shutdown instead. // Right now this might be problematic in the case where someone starts a netplay client // and then queues into online matchmaking, and then stops the game. That might deinit