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D3D11:
Hardcode the backbuffer size again. Fix R5G6B5 texture converting, textures should be perfect now. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5697 8ced0084-cf51-0410-be5f-012b33b47a6e
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2 changed files with 9 additions and 4 deletions
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@ -317,9 +317,10 @@ HRESULT Create(HWND wnd)
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mode_desc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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hr = output->FindClosestMatchingMode(&mode_desc, &swap_chain_desc.BufferDesc, NULL);
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if (FAILED(hr)) MessageBox(wnd, _T("Failed to find a supported video mode"), _T("Dolphin Direct3D 11 plugin"), MB_OK | MB_ICONERROR);
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// TODO: Enable these two lines, they're breaking stuff for SOME reason right now
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// xres = swap_chain_desc.BufferDesc.Width;
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// yres = swap_chain_desc.BufferDesc.Height;
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// forcing buffer resolution to xres and yres.. TODO: The new video mode might not actually be supported!
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swap_chain_desc.BufferDesc.Width = xres;
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swap_chain_desc.BufferDesc.Height = yres;
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#if defined(_DEBUG) || defined(DEBUGFAST)
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D3D11_CREATE_DEVICE_FLAG device_flags = (D3D11_CREATE_DEVICE_FLAG)(D3D11_CREATE_DEVICE_DEBUG|D3D11_CREATE_DEVICE_SINGLETHREADED);
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