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Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times.
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4 changed files with 26 additions and 0 deletions
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@ -31,6 +31,9 @@ namespace DriverDetails
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{BUG_BROKENINFOLOG, 300, -1.0, -1.0},
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{BUG_BROKENBUFFERS, 300, 14.0, -1.0},
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};
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BugInfo m_armbugs[] = {
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{BUG_MALIBROKENBUFFERS, 600, -1.0, -1.0},
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};
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std::map<std::pair<Vendor, Bug>, BugInfo> m_bugs;
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@ -43,6 +46,9 @@ namespace DriverDetails
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for (unsigned int a = 0; a < (sizeof(m_qualcommbugs) / sizeof(BugInfo)); ++a)
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m_bugs[std::make_pair(m_vendor, m_qualcommbugs[a].m_bug)] = m_qualcommbugs[a];
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break;
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case VENDOR_ARM:
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for (unsigned int a = 0; a < (sizeof(m_armbugs) / sizeof(BugInfo)); ++a)
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m_bugs[std::make_pair(m_vendor, m_armbugs[a].m_bug)] = m_armbugs[a];
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default:
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break;
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}
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