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Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies. ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver. NVidia users just have to install a recent driver (version 197 is tested and working). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
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parent
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17 changed files with 3236 additions and 13 deletions
61
Externals/CLRun/clrun/clrun.c
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61
Externals/CLRun/clrun/clrun.c
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#include "clrun.h"
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#include "dynamiclib.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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int isCL = 0;
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// 0 means no opencl, 1 means opencl
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int clrInit() {
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int ret = 0;
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#ifdef _WIN32
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const char *libname = "OpenCL.dll";
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#else
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const char *libname = "libOpenCL.so";
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#endif
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if((ret = loadLib(libname))) {
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if(ret == -3) // No OpenCL
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return 0;
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else
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return ret;
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}
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isCL = 1;
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// TODO: optimize by loading all functions here?
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return 0;
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}
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int clrHasOpenCL() {
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return isCL;
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}
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// Windows-specific DLL code
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#if defined _WIN32 && defined CLRUN_DYNAMICLIB
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HINSTANCE g_hInstance;
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BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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default:
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break;
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}
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g_hInstance = hinstDLL;
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return TRUE;
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}
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#endif
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