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VideoCommon: Add vertex shader point and line expansion
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17 changed files with 584 additions and 73 deletions
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@ -5,6 +5,7 @@
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#include <fmt/format.h>
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#include "Common/Assert.h"
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#include "Common/FileUtil.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/VideoCommon.h"
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@ -44,6 +45,7 @@ ShaderHostConfig ShaderHostConfig::GetCurrent()
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g_ActiveConfig.ManualTextureSamplingWithHiResTextures();
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bits.backend_sampler_lod_bias = g_ActiveConfig.backend_info.bSupportsLodBiasInSampler;
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bits.backend_dynamic_vertex_loader = g_ActiveConfig.backend_info.bSupportsDynamicVertexLoader;
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bits.backend_vs_point_line_expand = g_ActiveConfig.UseVSForLinePointExpand();
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return bits;
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}
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