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Remove long-rotted vestiges of SDL video output.
Use SDL for input devices only on Windows and Linux. (Still globally enabled for the legacy Wiimote plugin.) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
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aa998896ac
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9 changed files with 22 additions and 25 deletions
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@ -6,9 +6,7 @@ files = [
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'Configuration.cpp',
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'ControllerEmu.cpp',
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'InputConfig.cpp',
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'SDL_Util.cpp',
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'ControllerInterface/ControllerInterface.cpp',
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'ControllerInterface/SDL/SDL.cpp',
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'UDPWiimote.cpp',
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'UDPWrapper.cpp'
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]
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@ -24,7 +22,8 @@ elif sys.platform == 'darwin':
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files += [
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'ControllerInterface/OSX/OSX.mm',
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'ControllerInterface/OSX/OSXKeyboard.mm',
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'ControllerInterface/OSX/OSXMouse.mm'
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'ControllerInterface/OSX/OSXMouse.mm',
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'SDL_Util.cpp', # XXX needed by old Wiimote plugin
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]
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else:
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files += [
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@ -32,4 +31,10 @@ else:
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'X11InputBase.cpp'
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]
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if sys.platform == 'win32' or sys.platform == 'linux2':
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files += [
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'ControllerInterface/SDL/SDL.cpp',
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'SDL_Util.cpp',
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]
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env.StaticLibrary(env['local_libs'] + "inputcommon", files)
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