Rio changes to gecko handler

This commit is contained in:
Nayla Hanegan 2024-08-22 16:15:00 -04:00
commit 69e75c6cfd
4 changed files with 214 additions and 66 deletions

View file

@ -1096,4 +1096,31 @@ CPUThreadGuard::~CPUThreadGuard()
PauseAndLock(m_system, false, m_was_unpaused);
}
static GameName mGameBeingPlayed = GameName::UnknownGame;
const std::map<std::string, GameName> mGameMap = {{"GMPE01", GameName::MarioParty4},
{"GP5E01", GameName::MarioParty5},
{"GP6E01", GameName::MarioParty6},
{"GP7E01", GameName::MarioParty7},
{"RM8E01", GameName::MarioParty8}};
std::optional<std::pair<u32,u32>> getGameFreeMemory()
{
switch (mGameBeingPlayed) {
case GameName::MarioParty4:
return std::nullopt;
case GameName::MarioParty5:
return std::make_pair(0x801A811C, 0x801A9B5C);
case GameName::MarioParty6:
return std::make_pair(0x80213974, 0x80216014);
case GameName::MarioParty7:
return std::make_pair(0x8023CF6C, 0x8023F9D0);
case GameName::MarioParty8:
return std::make_pair(0x802D5100, 0x802D9500);
case GameName::UnknownGame:
return std::nullopt;
default:
return std::nullopt;
}
}
} // namespace Core

View file

@ -191,4 +191,14 @@ void UpdateInputGate(bool require_focus, bool require_full_focus = false);
void UpdateTitle(Core::System& system);
enum class GameName : u8 {
UnknownGame = 0,
MarioParty4 = 1,
MarioParty5 = 2,
MarioParty6 = 3,
MarioParty7 = 4,
MarioParty8 = 5
};
std::optional<std::pair<u32,u32>> getGameFreeMemory();
} // namespace Core

View file

@ -126,6 +126,16 @@ const char* GetGeckoCodeHandlerPath()
GECKO_CODE_HANDLER_MPN : GECKO_CODE_HANDLER;
}
bool IsGeckoCodeHandlerEnabled()
{
return Config::Get(Config::MAIN_CODE_HANDLER);
}
const char* code_handler_file = GetGeckoCodeHandlerPath();
const bool is_mpn_handler = (code_handler_file = GECKO_CODE_HANDLER_MPN);
// Requires s_active_codes_lock
// NOTE: Refer to "codehandleronly.s" from Gecko OS.
static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
@ -149,87 +159,187 @@ static Installation InstallCodeHandlerLocked(const Core::CPUThreadGuard& guard)
mmio_addr = 0xCD;
}
// Install code handler
for (u32 i = 0; i < data.size(); ++i)
PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i);
// Patch the code handler to the current system type (Gamecube/Wii)
for (u32 h = 0; h < data.length(); h += 4)
auto free_memory_base_address = Core::getGameFreeMemory();
bool use_free_memory = free_memory_base_address.has_value();
if (use_free_memory && is_mpn_handler == true)
{
// Patch MMIO address
if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) ==
(0x3f000000u | ((mmio_addr ^ 1) << 8)))
// Move Gecko code handler to the free mem region
u32 codelist_base_address = free_memory_base_address.value().first;
u32 codelist_end_address = free_memory_base_address.value().second;
u32 codelist_start_address = free_memory_base_address.value().first;
// Install code handler
for (u32 i = 0; i < data.size(); ++i)
PowerPC::MMU::HostWrite_U8(guard, data[i], codelist_base_address + i);
// Patch the code handler to the current system type (Gamecube/Wii)
for (u32 h = 0; h < data.length(); h += 4)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Patching MMIO access at {:08x}", INSTALLER_BASE_ADDRESS + h);
PowerPC::MMU::HostWrite_U32(guard, 0x3f000000u | mmio_addr << 8, INSTALLER_BASE_ADDRESS + h);
// Patch MMIO address
if (PowerPC::MMU::HostRead_U32(guard, codelist_base_address + h) ==
(0x3f000000u | ((mmio_addr ^ 1) << 8)))
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Patching MMIO access at {:08x}", codelist_base_address + h);
PowerPC::MMU::HostWrite_U32(guard, 0x3f000000u | mmio_addr << 8, codelist_base_address + h);
}
}
PowerPC::MMU::HostWrite_U32(guard, ((codelist_base_address & 0xFFFF0000) >> 16) + 0x3DE00000,
0x80001904);
PowerPC::MMU::HostWrite_U32(guard, (codelist_base_address & 0x0000FFFF) + 0x61EF0000,
0x80001908);
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// This value will be read back and modified over time by HLE_Misc::GeckoCodeHandlerICacheFlush.
PowerPC::MMU::HostWrite_U32(guard, MAGIC_GAMEID, codelist_start_address);
// Create GCT in memory
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address + 4);
// Each code is 8 bytes (2 words) wide. There is a starter code and an end code.
const u32 start_address = codelist_base_address + CODE_SIZE;
const u32 end_address = codelist_end_address - CODE_SIZE;
u32 next_address = start_address;
// NOTE: Only active codes are in the list
for (const GeckoCode& active_code : s_active_codes)
{
// If the code is not going to fit in the space we have left then we have to skip it
if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
{
NOTICE_LOG_FMT(ACTIONREPLAY,
"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address);
OSD::AddMessage(
fmt::format("Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address),
OSD::Duration::VERY_LONG);
continue;
}
for (const GeckoCode::Code& code : active_code.codes)
{
PowerPC::MMU::HostWrite_U32(guard, code.address, next_address);
PowerPC::MMU::HostWrite_U32(guard, code.data, next_address + 4);
next_address += CODE_SIZE;
}
}
WARN_LOG_FMT(ACTIONREPLAY, "GeckoCodes: Using {} of {} bytes", next_address - start_address,
end_address - start_address);
OSD::AddMessage(fmt::format("Gecko Codes: Using {} of {} bytes", next_address - start_address,
end_address - start_address));
// Stop code. Tells the handler that this is the end of the list.
PowerPC::MMU::HostWrite_U32(guard, 0xF0000000, next_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00000000, next_address + 4);
PowerPC::MMU::HostWrite_U32(guard, 0, HLE_TRAMPOLINE_ADDRESS);
// Turn on codes
PowerPC::MMU::HostWrite_U8(guard, 1, codelist_start_address + 7);
// Invalidate the icache and any asm codes
auto& ppc_state = guard.GetSystem().GetPPCState();
auto& memory = guard.GetSystem().GetMemory();
auto& jit_interface = guard.GetSystem().GetJitInterface();
for (u32 j = 0; j < (INSTALLER_END_ADDRESS - codelist_start_address); j += 32)
{
ppc_state.iCache.Invalidate(memory, jit_interface, codelist_start_address + j);
}
}
const u32 codelist_base_address =
INSTALLER_BASE_ADDRESS + static_cast<u32>(data.size()) - CODE_SIZE;
const u32 codelist_end_address = INSTALLER_END_ADDRESS;
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// This value will be read back and modified over time by HLE_Misc::GeckoCodeHandlerICacheFlush.
PowerPC::MMU::HostWrite_U32(guard, MAGIC_GAMEID, INSTALLER_BASE_ADDRESS);
// Create GCT in memory
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address + 4);
// Each code is 8 bytes (2 words) wide. There is a starter code and an end code.
const u32 start_address = codelist_base_address + CODE_SIZE;
const u32 end_address = codelist_end_address - CODE_SIZE;
u32 next_address = start_address;
// NOTE: Only active codes are in the list
for (const GeckoCode& active_code : s_active_codes)
else
{
// If the code is not going to fit in the space we have left then we have to skip it
if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
u32 codelist_base_address = INSTALLER_BASE_ADDRESS + static_cast<u32>(data.size()) - CODE_SIZE;
u32 codelist_end_address = INSTALLER_END_ADDRESS;
u32 codelist_start_address = INSTALLER_BASE_ADDRESS;
// Install code handler
for (u32 i = 0; i < data.size(); ++i)
PowerPC::MMU::HostWrite_U8(guard, data[i], INSTALLER_BASE_ADDRESS + i);
// Patch the code handler to the current system type (Gamecube/Wii)
for (u32 h = 0; h < data.length(); h += 4)
{
NOTICE_LOG_FMT(ACTIONREPLAY,
"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address);
OSD::AddMessage(fmt::format("Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address),
OSD::Duration::VERY_LONG);
continue;
// Patch MMIO address
if (PowerPC::MMU::HostRead_U32(guard, INSTALLER_BASE_ADDRESS + h) ==
(0x3f000000u | ((mmio_addr ^ 1) << 8)))
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Patching MMIO access at {:08x}", INSTALLER_BASE_ADDRESS + h);
PowerPC::MMU::HostWrite_U32(guard, 0x3f000000u | mmio_addr << 8,
INSTALLER_BASE_ADDRESS + h);
}
}
for (const GeckoCode::Code& code : active_code.codes)
// Write a magic value to 'gameid' (codehandleronly does not actually read this).
// This value will be read back and modified over time by HLE_Misc::GeckoCodeHandlerICacheFlush.
PowerPC::MMU::HostWrite_U32(guard, MAGIC_GAMEID, codelist_start_address);
// Create GCT in memory
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00d0c0de, codelist_base_address + 4);
// Each code is 8 bytes (2 words) wide. There is a starter code and an end code.
const u32 start_address = codelist_base_address + CODE_SIZE;
const u32 end_address = codelist_end_address - CODE_SIZE;
u32 next_address = start_address;
// NOTE: Only active codes are in the list
for (const GeckoCode& active_code : s_active_codes)
{
PowerPC::MMU::HostWrite_U32(guard, code.address, next_address);
PowerPC::MMU::HostWrite_U32(guard, code.data, next_address + 4);
next_address += CODE_SIZE;
// If the code is not going to fit in the space we have left then we have to skip it
if (next_address + active_code.codes.size() * CODE_SIZE > end_address)
{
NOTICE_LOG_FMT(ACTIONREPLAY,
"Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address);
OSD::AddMessage(
fmt::format("Too many GeckoCodes! Ran out of storage space in Game RAM. Could "
"not write: \"{}\". Need {} bytes, only {} remain.",
active_code.name, active_code.codes.size() * CODE_SIZE,
end_address - next_address),
OSD::Duration::VERY_LONG);
continue;
}
for (const GeckoCode::Code& code : active_code.codes)
{
PowerPC::MMU::HostWrite_U32(guard, code.address, next_address);
PowerPC::MMU::HostWrite_U32(guard, code.data, next_address + 4);
next_address += CODE_SIZE;
}
}
}
WARN_LOG_FMT(ACTIONREPLAY, "GeckoCodes: Using {} of {} bytes", next_address - start_address,
end_address - start_address);
WARN_LOG_FMT(ACTIONREPLAY, "GeckoCodes: Using {} of {} bytes", next_address - start_address,
end_address - start_address);
OSD::AddMessage(fmt::format("Gecko Codes: Using {} of {} bytes", next_address - start_address,
end_address - start_address));
OSD::AddMessage(fmt::format("Gecko Codes: Using {} of {} bytes", next_address - start_address,
end_address - start_address));
// Stop code. Tells the handler that this is the end of the list.
PowerPC::MMU::HostWrite_U32(guard, 0xF0000000, next_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00000000, next_address + 4);
PowerPC::MMU::HostWrite_U32(guard, 0, HLE_TRAMPOLINE_ADDRESS);
// Stop code. Tells the handler that this is the end of the list.
PowerPC::MMU::HostWrite_U32(guard, 0xF0000000, next_address);
PowerPC::MMU::HostWrite_U32(guard, 0x00000000, next_address + 4);
PowerPC::MMU::HostWrite_U32(guard, 0, HLE_TRAMPOLINE_ADDRESS);
// Turn on codes
PowerPC::MMU::HostWrite_U8(guard, 1, INSTALLER_BASE_ADDRESS + 7);
// Turn on codes
PowerPC::MMU::HostWrite_U8(guard, 1, codelist_start_address + 7);
// Invalidate the icache and any asm codes
auto& ppc_state = guard.GetSystem().GetPPCState();
auto& memory = guard.GetSystem().GetMemory();
auto& jit_interface = guard.GetSystem().GetJitInterface();
for (u32 j = 0; j < (INSTALLER_END_ADDRESS - INSTALLER_BASE_ADDRESS); j += 32)
{
ppc_state.iCache.Invalidate(memory, jit_interface, INSTALLER_BASE_ADDRESS + j);
// Invalidate the icache and any asm codes
auto& ppc_state = guard.GetSystem().GetPPCState();
auto& memory = guard.GetSystem().GetMemory();
auto& jit_interface = guard.GetSystem().GetJitInterface();
for (u32 j = 0; j < (INSTALLER_END_ADDRESS - codelist_start_address); j += 32)
{
ppc_state.iCache.Invalidate(memory, jit_interface, codelist_start_address + j);
}
}
return Installation::Installed;
}

View file

@ -72,4 +72,5 @@ void RunCodeHandler(const Core::CPUThreadGuard& guard);
void Shutdown();
void DoState(PointerWrap&);
} // namespace Gecko